Mattel X3409-0920 Leaflet

Page of 1
HOME MODE 
• When your Yippits™ is 
in Home Mode, it enjoys 
a bit of playful nurturing 
with you.
• Press either button, and 
see what your Yippits™ 
will do! These gentle 
pats on the head will 
encourage your Yippits™ to 
make surprising sounds or movements. 
• You can also teach your Yippits™ tricks while in Home 
Mode. See “TEACHING TRICKS.”
TEACHING TRICKS
• In Home Mode, you can teach your Yippits™ tricks with 
clap commands. The Yippits™ knows which trick to 
perform by how many times you clap.
• Always clap your hands in front of Yippits™ so it can 
hear you well. Yippits™ responds best to clapping when 
you are 1-2 feet away (30-60 cm).
• When Yippits™ recognizes a clap, its mouth lights-up 
red. 
• A Yippits™ always starts a trick as a beginner, but gets 
better the more you teach it. 
• When the Yippits™ has successfully completed the trick, 
reward it with positive feedback by pressing either 
button. That’s how it knows it did a good job!
• Note that when you power off the Yippits™, it will forget 
how to perform the tricks. But that means the next time 
you are ready to play, you get to teach it again!
DANCING
• To enter Dance Mode, press and hold Button B. 
• Now your Yippits™ wants to teach you! It will blink its 
eyes to a beat; clap your hands to that beat. 
• If you learn the beat before time is up, Yippits™ will 
giggle and then reward you with a song and dance!
• Yippits™ will then go on to the next song. There are 3 
songs for Yippits™ to teach you. 
• You can return to the Home Mode from this mode by 
pressing and holding both buttons at the same time.
PLAYING GAMES
• To enter Game Mode, press and hold Button A. You will 
hear music and then enter the game menu.
• In the game menu, each eye lights up to indicate one of 
the 2 games: 
 
Eye A = Game A
 
Eye B = Game B
• To scroll between the 2 game 
selections, press Button A. 
• To select a game, when the 
corresponding eye is lit press Button B or clap.
Game A: Follow the Lights
• The Yippits™ will play a sequence of lights; repeat the 
pattern by pressing the corresponding buttons or 
clapping. 
• Each time you successfully repeat the pattern, the  
Yippits™ will play it again plus one more light. 
• Continue repeating the patterns until you make a 
mistake (you’ll hear a buzzer) or you make it all the 
way through the level. 
• When you make it through a level, Yippits™ will giggle 
and strobe its lights. 
• There are 3 Levels in this game. Can you complete them 
all? 
• You can return to the Home Mode from this game by 
pressing and holding both buttons at the same time.
Game B: Chase the Lights
• The Yippits™ will play a pattern of lights; tag the lights 
as fast as you can by pressing the corresponding 
button or clapping the instant you see the light. 
• Continue chasing the lights until you make a mistake 
(you’ll hear a buzzer) or you make it all the way through 
the level. 
• When you make it through a level, Yippits™ will giggle 
and strobe its lights. 
• There are 3 Levels in this game. How fast are you? 
INTERACTING WITH ORIGINAL FIJIT FRIENDS®
• Yippits™ are the 
best friends of 
the original  
Fijit Friends® so 
of course they 
love to hang out 
together!
INSTRUCTION MANUAL
Keep these instructions for future reference 
as they contain important information.
YIPPITS™ KNOW HOW TO HAVE FUN!
Your Fijit Friends® Yippits™ is fun-loving and zany! It can’t 
wait to play games with you, and really hopes you’ll teach 
it new tricks too! And when you’re done playing, don’t forget 
to dance!
GETTING TO KNOW YOUR YIPPITS™
THE TAIL’S TALE
Your Yippits™ will arrive with its tail detached. To attach its 
tail, simply snap it in place in the hole on its back. For this 
act of kindness, it will love you forever!
POWERING ON & OFF
• Power your Yippits™ on by sliding the on/off switch to the 
“on” position; it will wake up, stand up and then default 
to the Home Mode.
• If your Yippits™ is powered on but is sleeping, simply 
press either button and it wake up and be ready to play!
• Your Yippits™ will fall asleep after a few seconds of 
inactivity. Sometimes it just needs a little nap after 
playing games and dancing!
Back
Front
So cool. So you.™
Eye A
Eye B
Button B
Button A
Mouth
Clap Sensor
Speaker
Tail
Eye A
Eye B
• When a Yippits™ communicates with a Fijit Friend®, this is 
called a Sonic Chirp. It’s like a secret language that only 
they can understand!
• To enter Chirp Mode, press and release both buttons on 
the Yippits™ at the same time. 
• While in this mode, Yippits™ will send a signal to your 
original Fijit Friend® that it wants to interact, and your  
Fijit Friend® will respond in amusing ways.
• Your Fijit Friend® may also surprise you by interacting 
when your Yippits™ is playing games in Game Mode! 
• Remember, the Fijit Friend® must be in Chirp Mode in order 
to respond to Sonic Chirps from your Yippits™. See the 
instruction sheet included with the original Fijit Friends® 
Interactive Figure, or go to FijitFriends.com to find out more 
about Chirp Mode.
 
BATTERY INFORMATION 
•   Requires 4 “AA” (LR6) alkaline batteries. Batteries included 
are for demonstration purposes. Dispose of batteries safely.
•  For longer life, use alkaline batteries.   
•   Protect the environment by not disposing of this product 
with household waste (2002/96/EC). Check your local 
authority for recycling advice and facilities. 
•   If the figure malfunctions, check the battery installation. Unscrew the 
battery cover with a Phillips head screwdriver (not included).
BATTERIES SHOULD BE CHANGED WHEN SOUND DISTORTS OR 
PRODUCT SLOWS OR MALFUNCTIONS.
BATTERY SAFETY INFORMATION
In exceptional circumstances batteries may leak fluids that can cause a 
chemical burn injury or ruin your product.  To avoid battery leakage:
•   Non-rechargeable batteries are not to be recharged.
•   Rechargeable batteries are to be removed from the product before 
being charged .
•   Rechargeable batteries are only to be charged under adult supervision.
•   Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-
cadmium) batteries.
•   Do not mix old and new batteries.
•   Only batteries of the same or equivalent type as recommended are to 
be used.
•   Batteries are to be inserted with the correct polarity.
•   Exhausted batteries are to be removed from the product.
•   The supply terminals are not to be short-circuited.
•   Dispose of batteries safely.
•   Do not dispose of this product in a fire. The batteries inside may explode 
or leak.
Ages 6 & Up
X3409-0920
INSTRUCTION SHEET
SPECIFICATIONS
Toy: 
Toy No.: 
Part No.:
Trim Size:
Folded Size:
Type of Fold:
# colors:
Colors:
Paper Stock:
Paper Weight:
EDM No.:
Fijit Yippits
X3409
0920
11"W x 8.5" H
3.76" W x 2.83" H
Fold 2 times (W & H)
One
Black
White Offset
70 lb.
001
©2012 Mattel. All Rights Reserved. RADICA USA Ltd. Helpline 
1-888-892-6123 or service.mattel.com. Mattel, Inc. 636 Girard 
Avenue, East Aurora, NY 14052, U.S.A. Consumer Relations 
1-800-524-8697. Mattel Canada Inc., Mississauga, Ontario L5R 3W2. 
Mattel Europa, B.V., Gondel 1, 1186 MJ Amstelveen, Nederland. 
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. 
Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond, 
Victoria. 3121.Consumer Advisory Service - 1300 135 312 Mattel East 
Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour 
City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA 
Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe, Persiaran 
Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, 
Fax:03-78803867
This device complies with Part 15 of the FCC rules
Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this 
device must accept any interference received, including interfer-
ence that may cause undesired operation.
•  This equipment has been tested and found to comply with the 
limits for a Class B digital device, pursuant to part 15 of the FCC 
rules. These limits are designed to provide reasonable protection 
against harmful interference in a residential installation. This 
equipment generates, uses and can radiate radio frequency 
energy and, if not installed and used in accordance with the 
instructions, may cause harmful interference to radio communica-
tions. However, there is no guarantee that interference will not 
occur in a particular installation. If this equipment does cause 
harmful interference to radio or television reception, which can be 
determined by turning the equipment off and on, the user is 
encouraged to try to correct the interference by one or more of 
the following measures:
•  Reorient or relocate the receiving antenna.
•  Increase the separation between the equipment and receiver.
•  Connect the equipment into an outlet on a circuit different from 
that to which the receiver is connected.
•  Consult the dealer or an experienced radio/TV technician for help.
NOTE: Changes or modifications not expressly approved by the 
manufacturer responsible for compliance could void the user’s 
authority to operate the equipment.
Scooch
Scooch 
X3409
Skippa
Skippa 
X3410
Plooki
Plooki 
X3412
Patter
Patter 
®
X3411
CONSUMER INFORMATION
SERVICE.MATTEL.COM
   Need Assistance?  Visit service.mattel.com or call 1-888-892-6123
 (US and Canada only).
COVER
COVER
2
1
Let’s have more fun… Visit FijitFriends.com!
We reserve the right to terminate Fijit Friends® online service after September 1, 2013.
Figure
1 Clap   = Sit
2 Claps = Spin in a Circle
3 Claps = Sing & Dance
4 Claps = Beg
5 Claps = Push-ups
CONTENTS: 
1 Fijit Friends® Yippits™ Figure, 1 Tail
Please remove the product from the container; if there are 
any issues, please call 1-888-892-6123. Outside the U.S., 
please consult the listing of your local Mattel offices at 
the end of these instructions.
Power Switch 
(on bottom)
Try-Me Off
On
X O I
Requires 4 “AA” (LR6) 
alkaline batteries.
Eye A lights up   = Press Button A
Eye B lights up 
= Press Button B
Both eyes light up  = Press both buttons simultaneously
Mouth lights up   = Clap
Reference for Games A & B