Utstar cdm8610 User Guide

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GAMES
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BLACKJACK
1
Press      [MENU]             .
2
Press any key to start the game.
3
To end the game, press      .
GAMES
You know the rules of the game - whoever gets closest to 21 without
going over wins. Think you can beat the dealer? Good luck!
1) How to manipulate
- Betting: 1~4 (4: MAX)
- Action: 1-HIT
2-STAY
3-SPLIT
4-DOUBLE
5-INSURANCE
2) Organization
- START : Starts the game. 
- HELP : Views explanation about key manipulation and Black Jack.
- OPTION : Sets up On/Off of sound and vibration.
- SCORE : Checks out a saved score.
- QUIT : Finishes a game.
3) How to play the game 
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ORGANIZATION OF THE MENU
DIRECTION OF ACTION
INTRO
BETTING
BETTING
RESULT
CARD RUN 
& ACTION
4) Game rules
- Order of action: User goes first then the dealer goes next.
- Winning condition: Either the user or the dealer will win the game  
whoever the sum of card number is closer to 21.  The user also wins  
when the dealer goes over 21.
- Losing condition: A player will lose the game whenever the user’s 
sum of number exceeds 21. The user also loses when the dealer’s 
sum of number is closer to 21 than the user, assuming both the user 
and the dealer’s sum of number is less than 21.
- Making even: When both the user and the dealer have Black Jack, 
the game makes even.
- CASH : money in possession
- BET : Betting money
- Betting button & Action button : Action or betting 
button
- MAX : Maximum betting money
- DECK : Card deck
- TABLE : Game table
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1) HIT
Order of action: User goes first then the dealer goes next.
Receives one more card. A player can receive as many cards as     
possible, but when the sum of number goes over 21, the user loses
2) STAND
Refusing to receive any more cards. The user will have to wait and see    
the outcome of the game after selecting STAND.
3) SPLIT
If the two cards received first are the same, the user can choose to 
split the two cards.  In other words, a player can play the game against 
the dealer with two decks.  Note that the money in possession should 
exceed the betting money during the split. In the event of Split, the 
user only has one chance to hit.
4) DOUBLE
When the sum of two card numbers is 9, 10 or 11, unless the money     
remaining is less than the betting money, the user can double the     
betting money.
5) INSURANCE
It can only be used when the opened dealer’s card is ‘A’. The money in 
possession should exceed half of betting money. Half of the present 
betting money will paid as the insurance. If the dealer makes Black 
Jack, the user will take all betting money. Otherwise, the betting money 
will belong to the dealer.
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