Korg m50-73 User Guide

Page of 120
Basic Information Using Controllers
19
Introduction
Program
Combination
Sequencer
Effect
Arpeggio
Drum Track
Global
Media
When selecting a program or combination number in a 
dialog box, you can also use the BANK SELECT switch 
to enter the bank as an alternative to using the VALUE 
controllers.
4. To execute, press the OK button or the ENTER 
switch.
If you decide not to execute, press the Cancel button or 
the EXIT switch.
The dialog box will close.
Writing/saving
After editing, you should write or save your changes 
as necessary.
For example if you’ve edited a program, your changes 
will be lost if you select another program or turn off 
the power. The same applies to a combination.
Settings you edit in Global mode will be remembered 
as long as the power is on, but your changes will be 
lost when you turn off the power, unless you write 
these changes into memory.
For details on the Write operations, see the following 
pages.
• Programs 
• Combinations 
• Effect presets 
→ PG p.77
• Global settings (pages 0–4) 
• User Drum Track patterns 
→ PG p.208
Preset/user Drum Track patterns are saved in 
internal memory even when the power is turned 
off. Patterns you create in Sequencer mode can be 
converted into user Drum Track patterns and saved 
in internal memory.
• User template songs 
→ PG p.192
Preset/user template songs are saved in internal 
memory even when the power is turned off. Track 
settings and effect settings of a song you create can 
be saved in internal memory by the menu 
command Save Template Song.
Refer to the following pages for more about saving.
Note: 
On the M50, the action of writing to internal 
memory is called “Write,” and the action of saving to 
an SD card device is called “Save.”
Assigning a name (renaming)
You can edit the name of an edited program, 
combination, song, drum kit, or arpeggio pattern.
You can also change the names of the program and 
combination categories.
Using Controllers
In addition to using the keyboard, the M50 lets you 
control the sound by using the joystick, SW1 and SW2 
switches, knobs 1–4, chord trigger switches, damper 
pedal, and foot switch or foot pedal.
These controls let you modify the tone, pitch, volume, 
effects, etc. in realtime as you play.
Joystick
The joystick moves in four directions: left, right, up 
(away from yourself), and down (towards yourself). 
Each of the four directions can be used to control a 
different function, such as modulating Program or 
effects parameters. These assignments can be different 
for every Program, but generally, they do the 
following:
Standard Joystick functions
Joystick Lock
The joystick will automatically return to the center 
position when you release it.
You can use the SW1/SW2 switches or a foot switch 
connected to the M50 to lock the current position so 
that the effect will continue even after the joystick 
returns to the center position. For details, please see 
“Using the Lock function” on page 20.
SW1, SW2
You can use these switches to control program 
parameters via AMS (Alternate Modulation), or effect 
parameters via DMod (Dynamic Modulation).
They can also transpose the keyboard by octaves, turn 
portamento on/off, or to lock the position joystick.
Each switch can work as either a Toggle or Momentary 
switch. In Toggle mode, the assigned function is 
switched between on and off each time the switch is 
pressed. In Momentary mode, the assigned function is 
active on only as long as you hold down the switch.
In Program mode, you can check the assignments of 
SW1 and SW2 on the Prog P0: Play– Main page.
Move the joystick…
Controller 
Name
Normally controls…
Left
JS–X
Pitch bend down
Right
JS+X
Pitch bend up
Up (away from yourself )
JS+Y
Vibrato
Down (towards yourself )
JS–Y
Filter LFO (wah)
1
2
(Lock
function)
Joystick
SW1 and SW2