Korg m50-73 User Guide

Page of 120
Saving data Writing to internal memory
89
Program
Combination
Sequencer
Effect
Arpeggio
Drum Track
Global
Media
• Relative: This type of Tone Adjust parameter 
controls two or more program parameters 
simultaneously. For example, “Filter/Amp EG 
Attack Time” controls a total of six program 
parameters. The value of a relative parameter 
indicates the amount of change that is applied to 
the value of each program parameter it’s affecting.
When a relative parameter is at zero (i.e., when its 
slider is in the center position), the program 
parameters it controls will function according to 
their original settings. Raising or lowering the value 
of a relative parameter will indirectly raise or lower 
the value of these program parameters.
• Meta: This type of Tone Adjust parameter affects 
other Tone Adjust parameters. It does not affect 
program parameters directly.
If you’ve adjusted an absolute or a relative Tone Adjust 
parameter, the result of your adjustment will be 
written as follows.
Program mode:
• The settings of relative-type Tone Adjust 
parameters are automatically applied directly to the 
program parameters when you write the program. 
The Tone Adjust values will be reset to zero.
• The settings of absolute-type Tone Adjust 
parameters are written “as themselves” (i.e., as the 
new settings of those Tone Adjust parameters).
Combination mode:
• The settings of both relative-type and absolute-type 
Tone Adjust parameters are written and preserved 
as the Tone Adjust settings for each timbre.
For details, please see “0–7: Tone Adjust” on page 6, 
page 85 of the Parameter Guide.
About the Program and Combination edit 
buffer
When you select a program in Prog P0: Play or a 
combination in Combi P0: Play, the program or 
combination data is called into the M50’s edit buffer.
When you then use the various Program or 
Combination pages to edit the parameters, your 
changes will affect the data in the edit buffer.
If you wish to save this modified data into internal 
memory, you must perform the Write operation.
When you perform the Write operation, the data in the 
edit buffer is written to the specified program or 
combination number of the specified bank.
If you select another program or combination without 
writing your edits, the data of the newly selected 
program or combination will overwrite the edited data 
in the edit buffer, and your changes will be lost.
Note: 
When you press the COMPARE switch in 
Program mode, or Combination mode, the data from 
memory (i.e., the contents that were written into 
memory) will be temporarily called into the edit buffer. 
This allows you to compare the settings you are editing 
with the original un-edited settings.
Writing Global settings, User Drum 
Kits and User Arpeggio Patterns
The settings you edit in Global mode can be written 
into internal memory. This is done using the operations 
Write Global Setting, Write User Drum Kits, and User 
Arpeggio Patterns. If you wish to keep these edited 
settings after you turn the power off, be sure to write 
the data first.
There are two ways to write global settings: User Drum 
Kits and User Arpeggio Pattern.
Using a menu command to write
1. To write global settings (the various settings in 
Global P0–P4), press the menu command “Write 
Global Setting” in Global P0–P4.
Note: 
Alternatively, you can access the same dialog 
box by holding down the ENTER switch and pressing 
the 0 switch. For details, please see“Shortcuts” on 
page 405 of the Parameter Guide.
The Write Global Setting dialog box will appear.
The Effect Global SW setting is not saved.
To write the Drum Kits (the settings of Global P0–P4), 
choose the menu command Write Drum Kits in Global 
P5.
The Write Drum Kits dialog box will appear.
To write the User Arpeggio Patterns (the setting of 
Global P6), choose the menu command Write 
Arpeggio Pattern 
in Global P6.
The Write Arpeggio Pattern dialog box will appear.
2. To write the data, press the OK button. If you 
decide not to write, press the Cancel button.
Edit Buffer
Write
Select
Internal Memory
Edit
Program
A  0...127
Combination
A  0...127
When you write, the 
program or combination 
settings will be saved in 
internal memory.
When you select a program 
or combination, its data is 
called from internal memory 
into the edit buffer.
Editing applies to the data in the edit 
buffer. Programs or combinations will 
play according to the data in the edit 
buffer.