Alesis micron Reference Manual
6
Programs
82
Hall Reverb
Reverberation simulates acoustic spaces, providing a dense set of
echoes similar to those generated by a room’s walls, floor, and
ceiling.
Hall reverb simulates the reverb of a concert hall (which you can
think of as an extremely large room).
A. Diffusion
The higher the diffusion, the more “washy” and
indistinct the reverberated sound will be.
Range:
indistinct the reverberated sound will be.
Range:
0 – 100%
B. Decay
This percentage represents how quickly the reverb
decays over time. Lower values equate to faster
decay.
Range:
decays over time. Lower values equate to faster
decay.
Range:
0 – 100%
C. Brightness
As the reverberation decays over time, it is often
advantageous to “darken” the sound by
progressively removing more and more high
frequencies with each regeneration. 100%
represents no reduction in brightness.
Range:
advantageous to “darken” the sound by
progressively removing more and more high
frequencies with each regeneration. 100%
represents no reduction in brightness.
Range:
0 – 100%
D. Color
This parameter adds harmonic content for a richer
sound.
Range:
sound.
Range:
1 ms – 340 ms