Alesis micron Reference Manual

Page of 133
 
6
 
Programs
 
 
82 
 
Hall Reverb 
Reverberation simulates acoustic spaces, providing a dense set of 
echoes similar to those generated by a room’s walls, floor, and 
ceiling. 
 
Hall reverb simulates the reverb of a concert hall (which you can 
think of as an extremely large room). 
 
A.  Diffusion   
The higher the diffusion, the more “washy” and 
indistinct the reverberated sound will be. 
Range:   
0 – 100% 
 
B.  Decay 
This percentage represents how quickly the reverb 
decays over time.  Lower values equate to faster 
decay. 
Range: 
0 – 100% 
 
C.  Brightness 
As the reverberation decays over time, it is often 
advantageous to “darken” the sound by 
progressively removing more and more high 
frequencies with each regeneration.  100% 
represents no reduction in brightness. 
Range: 
0 – 100%  
 
D.  Color 
This parameter adds harmonic content for a richer 
sound. 
Range:   
1 ms – 340 ms