For Dummies iPhone and iPad Game Development 978-0-470-59910-5 User Manual

Product codes
978-0-470-59910-5
Page of 16
23
 Chapter 1: Building Great iOS Games
 
Get your game out to other people: Show it to your friends, show it to strang-
ers, and eventually, you need to bite the bullet and ship it. You won’t find 
better feedback than from a paying customer’s reaction; he won’t pull his 
punches if he doesn’t have fun with it.
What’s Next
We’re sure that you’re raring to go now and just can’t wait to download the 
SDK from the iPhone developer portal. That’s exactly what each and every 
one of us did — when we first started development, we were ultra-keen and 
dived right into the code. Only later did we figure out that we needed to 
spend a little more time upfront understanding how games and applications 
work in the iOS environment.
We ask you to be patient! In Chapter 2, we explain what goes on behind the 
screen, and then, we promise, it’s time to play in Traffic.
To make sure you’re ready, head on over to the Web site at http://
traffic.secretlab.com.au
 or www.dummies.com/go/iphoneipad
gameprogramming
. When you’re there, click the big button that says 
“Download Resources”. You’ll get a zip file containing the imagery, audio, and 
other elements you’ll need to build Traffic. Keep it safe and easily accessible, 
since we’ll be referring to it a lot. The site also contains the latest version of 
each code listing, so if you get lost or just want to copy and paste the code 
instead of retyping it, make sure you grab that, too.
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