Macromedia flash media server 2-developing media applications User Manual

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Debugging and Monitoring Applications
Shared objects can be remotely persistent (they are stored on the server and are still available 
after an application instance or server is stopped and restarted), or available only for the life of 
the instance (they are temporary, and are deleted when the instance stops running). The 
Shared Objects panel displays information on both types of shared objects that the application 
instance uses.
To display information about a particular shared object, click the object to select it. The panel 
then displays the following information.
Name
 indicates the name of the shared object.
Type 
indicates a shared object category such as Stored or Temp.
Connections
 indicates the number of users currently connected to and using this shared 
object.
Properties
 indicates the 
data
 properties assigned to the shared object.
For more information, see the 
SharedObject.resyncDepth
 entry in the Server-Side Media 
ActionScript Language Reference
The Shared Objects panel lets you perform the following tasks:
To customize this panel, click the pop-up menu in the far-right column of the left table 
and select or deselect the columns to display.
To obtain data from shared objects, you need to make a debug connection. For more 
information, see 
To reload the application instance—for example, if you changed one of the server-side 
scripts that the application uses, or to disconnect all users—click Reload this application 
(small button to the right of the panel names).
To remove the application instance, click Unload this application (small button to the 
right of the panel names).
To disconnect the management console from the server, click Logoff.
To view a different panel, click the corresponding panel name (Live Log, Clients, Streams, 
or Performance).