Macromedia flash 8-developing flash lite 2.x applications User Manual

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Determining platform capabilities (Flash Professional Only)
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Determining platform capabilities (Flash 
Professional Only)
Each combination of target device and Flash Lite content type defines a set of available Flash 
Lite features, such as navigation type, supported device sound formats, or input text support. 
When the Information debug option is enabled in the emulator settings pane, the emulator 
generates a list of platform capabilities for the currently selected device and content type. For 
more information on setting debug options, see 
The following table describes the Flash Lite platform capabilities as they are reported in the 
Output panel when you test your application in the emulator:
Capability name
Description and possible values
DeviceSoundKeyOnly Indicates if the device plays device sounds only in response to the 
user pressing a key on the device (Yes), or independently of any user 
action (No). For more information, see 
DeviceSoundsOrdered A comma-delimited list of device sound formats that the platform 
supports. The order of the sound formats indicates what sound Flash 
Lite plays if a SWF file contains a sound bundle file with multiple 
sound formats. For more information about sound bundles, see 
.
FSCommand
Indicates how frequently Flash Lite processes 
fscommand()
 or 
fscommand2()
 function calls. Valid values are as follows:
OnePerKey
: Only one 
fscommand()
 call is allowed for each keypress.
OnePerKeyPerFrame
: Only one 
fscommand()
 call is allowed per 
event handler or per frame.
All
: No restriction on how frequently 
fscommand()
 can be called.
None
: The 
fscommand()
 function is not supported.
InputText
Indicates if platform supports input text (Yes) or not (No). For more 
information about input text, see 
). 
LoadMovie
Indicates how frequently Flash Lite processes 
loadMovie()
 function 
calls. Valid values are as follows:
OnePerKey
: Only one 
loadMovie()
 call is allowed for each keypress.
OnePerKeyPerFrame
: Only one 
loadMovie()
 call is allowed per 
event handler or per frame.
All
: No restriction on how frequently 
loadMovie()
 can be called.
None
: The 
loadMovie()
 function is not supported.