Adobe photoshop elements User Manual
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ADOBE PHOTOSHOP ELEMENTS
User Guide
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For Grayscale images, use only channel 1.
•
For RGB images, use channels 1, 2, and 3, which
correspond to the red, green, and blue channels.
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Click Defaults to return all the screen angles to
their default values. Or press Alt (Windows) or
Option (Mac OS) to switch the Cancel button
to a Reset button.
Option (Mac OS) to switch the Cancel button
to a Reset button.
4
Click OK.
Crystallize
Clumps pixels into a solid color in a
polygon shape.
Facet
Clumps pixels of solid or similar colors
into blocks of like-colored pixels. You can use this
filter to make a scanned image look hand painted
or to make a realistic image resemble an abstract
painting.
filter to make a scanned image look hand painted
or to make a realistic image resemble an abstract
painting.
Fragment
Creates four copies of the pixels in the
selection, averages them, and offsets them from
each other.
each other.
Mezzotint
Converts an image to a random pattern
of black-and-white areas or of fully saturated
colors in a color image. To use the filter, choose a
dot pattern from the Type menu in the Mezzotint
dialog box.
colors in a color image. To use the filter, choose a
dot pattern from the Type menu in the Mezzotint
dialog box.
Mosaic
Clumps pixels into square blocks. The
pixels in a given block are the same color, and the
colors of the blocks represent the colors in the
selection.
colors of the blocks represent the colors in the
selection.
Pointillize
Breaks up the color in an image into
randomly placed dots, as in a pointillist painting,
and uses the background color as a canvas area
between the dots.
and uses the background color as a canvas area
between the dots.
Render filters
The Render filters create 3D shapes, cloud
patterns, refraction patterns, and simulated light
reflections in an image. You can also manipulate
objects in 3D space, create 3D objects (cubes,
spheres, and cylinders), and create texture fills
from grayscale files to produce 3D-like effects
for lighting.
patterns, refraction patterns, and simulated light
reflections in an image. You can also manipulate
objects in 3D space, create 3D objects (cubes,
spheres, and cylinders), and create texture fills
from grayscale files to produce 3D-like effects
for lighting.
3D Transform
Maps images to cubes, spheres, and
cylinders, which you can then rotate in three
dimensions. (See “Transforming objects in three
dimensions” on page 130.)
dimensions. (See “Transforming objects in three
dimensions” on page 130.)
Clouds
Generates a soft cloud pattern using
random values that vary between the foreground
and the background color. To generate a more
stark cloud pattern, hold down Alt (Windows) or
Option (Mac OS) as you choose Filter > Render >
Clouds.
and the background color. To generate a more
stark cloud pattern, hold down Alt (Windows) or
Option (Mac OS) as you choose Filter > Render >
Clouds.
Difference Clouds
Uses randomly generated
values that vary between the foreground and back-
ground color to produce a cloud pattern. The filter
blends the cloud data with the existing pixels in the
same way that the Difference mode blends colors.
The first time you choose this filter, portions of the
image are inverted in a cloud pattern. Applying the
filter several times creates rib and vein patterns
that resemble a marble texture.
ground color to produce a cloud pattern. The filter
blends the cloud data with the existing pixels in the
same way that the Difference mode blends colors.
The first time you choose this filter, portions of the
image are inverted in a cloud pattern. Applying the
filter several times creates rib and vein patterns
that resemble a marble texture.
Lens Flare
Simulates the refraction caused by
shining a bright light into the camera lens. Specify
a location for the center of the flare by clicking
anywhere inside the Flare Center thumbnail or by
dragging its cross hair. Enter a value to control the
Brightness of the flare or specify a Lens Type to
adjust the shape of the flare.
a location for the center of the flare by clicking
anywhere inside the Flare Center thumbnail or by
dragging its cross hair. Enter a value to control the
Brightness of the flare or specify a Lens Type to
adjust the shape of the flare.