Adobe photoshop elements User Manual

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ADOBE PHOTOSHOP ELEMENTS
User Guide
For Grayscale images, use only channel 1. 
For RGB images, use channels 1, 2, and 3, which 
correspond to the red, green, and blue channels. 
Click Defaults to return all the screen angles to 
their default values. Or press Alt (Windows) or 
Option (Mac OS) to switch the Cancel button 
to a Reset button.
4
Click OK.
Crystallize
Clumps pixels into a solid color in a 
polygon shape.
Facet
Clumps pixels of solid or similar colors 
into blocks of like-colored pixels. You can use this 
filter to make a scanned image look hand painted 
or to make a realistic image resemble an abstract 
painting.
Fragment
Creates four copies of the pixels in the 
selection, averages them, and offsets them from 
each other.
Mezzotint
Converts an image to a random pattern 
of black-and-white areas or of fully saturated 
colors in a color image. To use the filter, choose a 
dot pattern from the Type menu in the Mezzotint 
dialog box.
Mosaic
Clumps pixels into square blocks. The 
pixels in a given block are the same color, and the 
colors of the blocks represent the colors in the 
selection.
Pointillize
Breaks up the color in an image into 
randomly placed dots, as in a pointillist painting, 
and uses the background color as a canvas area 
between the dots.
Render filters
The Render filters create 3D shapes, cloud 
patterns, refraction patterns, and simulated light 
reflections in an image. You can also manipulate 
objects in 3D space, create 3D objects (cubes, 
spheres, and cylinders), and create texture fills 
from grayscale files to produce 3D-like effects 
for lighting.
3D Transform
Maps images to cubes, spheres, and 
cylinders, which you can then rotate in three 
dimensions. (See “Transforming objects in three 
dimensions” on page 130.)
Clouds
Generates a soft cloud pattern using 
random values that vary between the foreground 
and the background color. To generate a more 
stark cloud pattern, hold down Alt (Windows) or 
Option (Mac OS) as you choose Filter > Render > 
Clouds.
Difference Clouds
Uses randomly generated 
values that vary between the foreground and back-
ground color to produce a cloud pattern. The filter 
blends the cloud data with the existing pixels in the 
same way that the Difference mode blends colors. 
The first time you choose this filter, portions of the 
image are inverted in a cloud pattern. Applying the 
filter several times creates rib and vein patterns 
that resemble a marble texture.
Lens Flare
Simulates the refraction caused by 
shining a bright light into the camera lens. Specify 
a location for the center of the flare by clicking 
anywhere inside the Flare Center thumbnail or by 
dragging its cross hair. Enter a value to control the 
Brightness of the flare or specify a Lens Type to 
adjust the shape of the flare.