Alesis micron User Manual
5
Setups
45
c. Level
Adjust the part’s overall level relative to the other levels and
parts within this setup.
parts within this setup.
d. Pan
Adjust the part’s left/right pan position.
e. FX Mix
Set the dry/wet effects balance for the part.
A part that is “100% dry” does not use the master effects at
all. On the other hand, if you set a part to “100% wet”, all
you'll hear is what comes out of the master effects. The
correct effects balance to use depends on the particular effect,
but for most effects such as phasers and choruses, “70% dry,
30% wet” is a good place to start.
When using the vocoder, you typically don't want to hear any
dry at all, so set the balance to “100% wet”.
A part that is “100% dry” does not use the master effects at
all. On the other hand, if you set a part to “100% wet”, all
you'll hear is what comes out of the master effects. The
correct effects balance to use depends on the particular effect,
but for most effects such as phasers and choruses, “70% dry,
30% wet” is a good place to start.
When using the vocoder, you typically don't want to hear any
dry at all, so set the balance to “100% wet”.
f. Low Key
Carefully assigning parts and beats to different portions of
the keyboard can make the difference between good setups
and awesome ones.
In this screen, set the lowest keyboard note to which the part
will respond. Any notes lower than the note you select here
will be ignored by this part.
To select a note, turn the control knob or play a key. You
can use the [octave] buttons if your desired note is outside of
the current key range.
the keyboard can make the difference between good setups
and awesome ones.
In this screen, set the lowest keyboard note to which the part
will respond. Any notes lower than the note you select here
will be ignored by this part.
To select a note, turn the control knob or play a key. You
can use the [octave] buttons if your desired note is outside of
the current key range.
g. High Key
Set the highest keyboard note to which the part will respond.
Any notes higher than the note you select here will be
ignored by this part.
Remember that you can set these keys across the entire MIDI
note number range, not just the Micron’s 37 notes.
Remember that you can always use the [octave] buttons to
adjust the note range of the Micron's keyboard.
Any notes higher than the note you select here will be
ignored by this part.
Remember that you can set these keys across the entire MIDI
note number range, not just the Micron’s 37 notes.
Remember that you can always use the [octave] buttons to
adjust the note range of the Micron's keyboard.
Setting the level to zero
Set the level to 0 to turn a
part off without removing it.
Consider using this tactic
works when you’re not
entirely sure whether you
want to keep a part or not.
Set the level to 0 to turn a
part off without removing it.
Consider using this tactic
works when you’re not
entirely sure whether you
want to keep a part or not.
Carving out a hole in the
keyboard range
Anarchist types will
inevitably wonder what
happens when you set the low
note higher than the high
note. In such cases, the notes
in between the two will be
silent, but all notes outside of
that range will play, resulting
in a hole in playing range.
keyboard range
Anarchist types will
inevitably wonder what
happens when you set the low
note higher than the high
note. In such cases, the notes
in between the two will be
silent, but all notes outside of
that range will play, resulting
in a hole in playing range.
Use As
Following the pattern screen,
you may encounter a screen
saying “use as,” with your
choices being “instrument”
or “drum.” Go to page 46
for details on this feature.
Following the pattern screen,
you may encounter a screen
saying “use as,” with your
choices being “instrument”
or “drum.” Go to page 46
for details on this feature.
Effects
All of the parts and beats
within a setup use either no
effect or else a single, shared
effect (which is selected in a
later screen).
All of the parts and beats
within a setup use either no
effect or else a single, shared
effect (which is selected in a
later screen).