MiTAC w130 Service Manual
13
Triangle Lists, Strips and Fans support
Indexed Vertex and Flexible Vertex formats
Pixel accurate Fast Scissoring and Clipping operation
Backface
Culling
support
DirectX
TM
and OGL Pixelization rules
Anti-Aliased
Lines
support
Sprite Points support
Zone
Rendering
Provides the highest sustained fill rate performance in 32-bit color and
24-bit W mode
High quality performance Texture Engine
266
MegaTexel/speak
performance
Per Pixel Perspective corrected Texture Mapping
Single Pass Texture Compositing (Multi-Texture) at rate
Enhanced Texture Blending functions
Twelve Level of Detail MIP Map Sizes from 1x1 to 2Kx2K
Numerous Texture formats including 32-bit RGBA
Alpha and Luminance Maps
Texture
Chromakeying
Bilinear, Trilinear, Anisotropic MIP-Mapped Filtering
Cubic Environment Reflection Mapping
Embossed
Bump-mapping
DXTn
Texture
Decompression
3D Graphics Rasterrization enhancements
One Pixel per Clock
Flat and Gouraud Shading
Color Alpha Blending for Transparency
Vertex and Programmable Pixel Fog and Atmospheric effects
Color
Specular
Lighting
Vertex and Programmable Pixel Fog and Atmospheric effects
Z Bais support
Dithering
Line and Full-Scence Anti-Aliasing
16 and 24-bit Z Buffering
16 and 24-bit W Buffering
8-bit Stencil Buffering
Double and Triple Render Buffer support
16 and 32 –bit color