games-pc falcon 3 User Manual

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Before you begin
Missions you create in Red Flag can cover a variety of scenarios. You have the option to
include different allied and enemy aircraft, as well as allied and enemy ground units such
as SAMs, AAA batteries, tanks, infantry, artillery and transportation units. You by no means
need all these elements to create an exciting mission. Simply pick and choose the items you
want. The only item necessary is at least one F-16, and we give that to you automatically.
Who you are
The most important thing to remember is that the plane you will fly is Aircraft #1 of Flight
#1. Flight #1 has already been created with one F-16 as the leader of that flight. Remember
that you are not only the Squadron Commander but also a pilot.
When you choose a pilot for Aircraft #1 of Flight #1, you become that pilot. His ability scores
will be affected by your actions because you are assuming his identity. If you are successful
in combat, that pilot’s ability scores will increase; if you fail, his scores may decrease. The
skills of computer-controlled pilots may also change, depending on mission success. More
information on a pilot’s ability scores can be found in Section V: Squadron Ready Room.
Red Flag areas
All Red Flag screens have three distinct areas: the map, the map controls and the button
panel. Press 
to cycle through the three areas.
The map
This map of Nellis AFB in Nevada shows the placement of all runways, permanent SAM
sites, bull’s-eye targets, bunkers and other buildings. This is where you will create flights
and edit their waypoints.
Icons: The map of the Red Flag range in Nevada shows the topography of the area along
with map icons. The red icons indicate target sites; the two blue icons mark the position of
Nellis AFB and the city of Las Vegas. In addition to the fixed map icons, waypoint indicators