games-pc empire earth-technology tree User Manual

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Jackal
Talon
B-111 Wyvern
Titan
Sea King II
Pegasus Transport
Spectre AT
Reaper Gunship
Ares
Pandora
Hyperion
Minotaur
Ares II
Pandora II
Hyperion II
Minotaur II
Apollo
Furies
Tempest
Hades
Poseidon
Zeus
F-15
F-117
B-29 (Nuclear)
B-2
Sopwith Fighter
Fokker Fighter/Bomber
Gotha Bomber
Javelin Thrower
Chariot Archer
Elephant Archer
Simple Bowman
Composite Bow
Pilum
Crossbow
Long Bow
Cavalry Archer
Bronze Cavalry
War Elephant
Cataphract
Persian Cavalry
Knight
Cuirassier
Carabineer
Imperial Cuirassier
Dragoon
Ballista
Heavy Siege Tower
Trebuchet
Heavy Ram
Culverin Cannon
Basilisk Cannon
Bombard
Bronze Cannon
Serpentine Cannon
57mm AT Gun
Howitzer Cannon
Artillery
Flak Halftrack (AA)
Mark V (HE)
A7V (AP)
Sherman (HE)
Panzer (AP)
M1 (HE)
Leopard (AP)
Gladiator
Skywatcher (AA)
Centurion
120mm AT Gun
Thor AT Gun
Paladin Cannon
Colossus Artillery
Hercules AT Gun
B-52
Typhoon (AT)
A-10 (AT)
Sea King Helicopter
Helicopter Transport
Helicopter AT
Helicopter Gunship
Fishing Boat – Bronze
Transport – Bronze
Frigate – Bronze
Battleship – Bronze
Galley – Bronze
Frigate – Byzantine
Battleship – Byzantine
Galley – Byzantine
Frigate – Middle
Battleship – Middle
Galley – Middle
Frigate – Renaissance
Battleship – Renaissance
Galleon – Renaissance
Fishing Boat – Imperial
Transport – Imperial
Frigate – Imperial
Battleship – Imperial
Galleon – Imperial
Gunboat Cruiser
Frigate – Royal
Battleship – Royal
Galleon – Royal
Transport – Atomic
Good Hope
Dreadnought
Dardo Cruiser
Fishing Boat – Trawler
Warrington
Bismarck
Fishing Boat – Digital
Gargantua Transport
Juggernaut
Leviathan
Sagittarian Cruiser
Otto von Bismarck
Napoleon
Hot Air Ballon
Musketeer
Halberdier
Sharpshooter
Hand Cannoneer
Elite Guard
Medic – Imperial
Grenadier
Partisan
Doughboy
Grenade Launcher
Bazooka
Sniper
Trench Mortar
Machine Gun
Barbarian
Viking
Long Sword
Pike Man
Arquebus
Sampson
Marine
Flame Thrower
Medic – Atomic
Stinger Soldier
Sentinel
Heavy Mortar
Medic – Digital
Guardian
Club Man
Rock Thrower
Slinger
Horseman
Stone Thrower
Siege Tower
Catapult
Ram
Spitfire
P-51
ME 109
ME 262
HE 111
B-17
Nebula
Phoenix
Steam Engine
+15% Gold Gathering
Mining Explosives
+15% Iron Gathering
De Verran
Richthofen
Observation Ballon
U-Boat
Nautilus Submarine
Trident Submarine
Sea King Helicopter
Sea King  II Helicopter
Nexus Carrier
Enterprise Carrier
Hammerhead Sub
Triton Submarine
Hammer Drilling Rigs
+15% Stone Gathering
Upgrade
Concrete Walls/Towers
Rommel
Shackelford
RW Bresden
St. Albans
Hydraulic Mining
+15% Gold Gathering
Basic Oxygen Furnace
+15% Iron Gathering
Septimus
Molotov
Self-Sufficiency
+15% Hunting/Foraging
Ryan
Cyborg Molotov
Atom Manipulation
+15% Gold Gathering
Core Mining
+15% Iron Gathering
Hand Axe
+15% Wood Gathering
Fine-Edged Tools
+15% Hunting/Foraging
Metal Casting
+15% Gold Gathering
Hardened Chisel
+15% Iron Gathering
Upgrade
Bronze Age Walls/Towers
Upgrade
Copper Age Towers
Citizens*
Canine Scout*
Hafted Tools
+15% Stone Gathering
Wheeled Plow
+15% Farming
Enclosure
+15% Farming
Pesticides
+15% Farming
Hydroponics
+15% Farming
Charlemagne
Julius Caesar
Iron Saw
+15% Wood Gathering
Falconry
+15% Hunting/Foraging
Forestry
+15% Wood Gathering
Land Conservation
+15% Hunting/Foraging
Mechanized Logging
+15% Wood Gathering
Environmental Law
+15% Hunting/Foraging
Mysticism
+60% Prophet HPs
Sandals
+1 Prophet Speed
Ancestor Worship
+1 Temple Range
Ceremonial Burial
+100% Priest HPs
William the Conqueror
Richard the Lionheart
Amalgamation
+15% Gold Gathering
Shaft Mining
+15% Iron Gathering
Upgrade
Medieval Walls/Towers
Isabella
Henry V
Windlass
+15% Stone Gathering
Elizabeth I
Oliver Cromwell
Upgrade
Imperial Age Walls/Towers
Upgrade
Laser Walls/Towers
Priest*
Prophet*
Shamanism
+1 Prophet Range
Monotheism
+1 Temple Range
Oracle
+1 Prophet Speed
Excommunication
+1 Priest Range
Sainthood
+1 Prophet Range
Printing Press
Priests Can Convert Priests
Tarot
+1 Prophet Speed
Occultism
+25% Prophet HPs
Sunday School
+1 Temple Range
Religious Tolerance
+25% Priest HPs
Radio Services
+1 Priest Speed
Televangelism
+1 Priest Range
Religious Resurgence
+20% Priest HPs
Virtual Services
+1 Priest Speed
Mind Control
+20% Priest Recharge Rate
Reformation
+1 Priest Range
Oil Lamp
+1 Building LOS
Irrigation
+15% Farming
Herbal Medicines
+70% Citizen/Dog HPs &
+3 Citizen Attack
Philosophy
+1 University Range
Pulley
+50% Building HPs
Commercial Law
-50% Tribute Cost
Cofferdam
+100% Dock Repair Rate
Pharmacy
+1 Citizen Speed
Orthopedics
+1 Citizen Speed
Chemical Drugs
+5 Pop Cap
Cybernetics
+1 Citizen Speed
Anti-Aging Pill
+5 Pop Cap
Comparative Anatomy
+42% Citizen/Dog HPs &
+2 Citizen Attack
Human Anatomy
+30% Citizen/Dog HPs &
+2 Citizen Attack
Pasterurization
+20% Citizen/Dog HPs &
+3 Citizen Attack
Hippocratic Oath
+Hospital Rate and Range
Quarantine
+Hospital Rate and Range
Anesthesia
+Hospital Rate and Range
MRI
+Hospital Rate and Range
Sanitation
+5 Pop Cap
DNA Research
+30% Citizen/Dog HPs &
+3 Citizen Attack
Genetic Engineering
+20% Citizen/Dog HPs &
+3 Citizen Attack
Vaccinations
+5 Pop Cap
Vitamins
+1 Citizen Speed
Law School
+1 University Range
Bulls-Eye Lantern
+1 Building LOS
Scientific Method
+1 University Range
Dry Dock
+150% Dock Repair Rate
Strengthened Concrete
+33% Building HPs
Gas Lamp
+1 Building LOS
Civil Liberties
+1 University Range
Scuba Repairs
+80% Dock/Naval Yard Repair Rate
Building Codes
+25% Building HPs
Digital Library
+1 University Range
Mythology
+1 Priest Speed
Agriculture
Granaries store crops produced 
at farms and provide 
agricultural advancements.
Granaries store crops produced 
at farms and provide 
agricultural advancements.
Health
Hospitals heal land units 
within their area and perform
medical research.
Hospitals heal land units 
within their area and perform
medical research.
Education
Universities protect units in 
their area from conversion and
perform academic research.
Universities protect units in 
their area from conversion and
perform academic research.
Navy
Docks produce both civilian 
and military vessels. 
Naval Yards produce modern
classes of warships. 
Both facilities can 
repair naval vessels.
Docks produce both civilian 
and military vessels. 
Naval Yards produce modern
classes of warships. 
Both facilities can 
repair naval vessels.
Religion
Temples produce Priests and 
Prophets, protect against
Calamities, and provide 
religious advancements.
Temples produce Priests and 
Prophets, protect against
Calamities, and provide 
religious advancements.
Economics &
Government
Settlements are resource
drop-off points that can be
upgraded into Town Centers.
Town Centers produce Citizens
and Heroes, and can be upgraded
into Capitols. Town Centers 
and Capitols can also research 
new technoloies.
Settlements are resource
drop-off points that can be
upgraded into Town Centers.
Town Centers produce Citizens
and Heroes, and can be upgraded
into Capitols. Town Centers 
and Capitols can also research 
new technoloies.
Infantry
Barracks produce foot 
soldiers. Melee weapons give 
way to firearms beginning 
in the Renaissance.
Barracks produce foot 
soldiers. Melee weapons give 
way to firearms beginning 
in the Renaissance.
Missile 
Weapons
Archery Ranges produce 
archers and other ranged units.
Archery Ranges produce 
archers and other ranged units.
Cavalry
Stables produce 
mounted units 
(except mounted archers).
Stables produce 
mounted units 
(except mounted archers).
Siege & 
Artillery
Siege Factories produce siege
weapons, cannon, and other
artillery pieces.
Siege Factories produce siege
weapons, cannon, and other
artillery pieces.
Aircraft
Airports produce fighters,
bombers, and helicopters. 
They also repair, refuel, 
and rearm these aircraft.
Airports produce fighters,
bombers, and helicopters. 
They also repair, refuel, 
and rearm these aircraft.
Tanks
Tank Factories produce
tanks and armored 
anti-aircraft guns.
Tank Factories produce
tanks and armored 
anti-aircraft guns.
Mechanized
Units
Cyber Factories produce 
Combat Cybers. Cyber Labs 
build specialized units,
called Ultra-Cybers.
Cyber Factories produce 
Combat Cybers. Cyber Labs 
build specialized units, 
called Ultra-Cybers.
Modern
2000 AD
2100 AD
500,000 BC
50,000 BC
5000 BC
2000 BC
0 AD
1300 AD
1500 AD
1700 AD
1900 AD
900 AD
World War II
World War I
Fishing Raft
Transport Raft
War Raft
Transport – Copper
Frigate – Copper
Battleship – Copper
Galley – Copper
Sargon of Akkad
Gilgamesh
Alexander the Great
Hannibal
Spear Man
Mace Man
Short Sword
Phalanx
Prophecy
+40% Prophet HPs
Hospital
Granary
University
Dock
Temple
Capitol
Barracks
Stable
Airport
Archery Range
Siege Factory
Tank Factory
Cyber Factory
Cyber Lab
Missionaries
Priests Can Convert Buildings
Corsair
F-14
Avenger
Astrology
+1 Prophet Range
Indulgences
+1 Priest Speed
Crusades
+1 Temple Range
Inquisition
+50% Priest HPs
Polytheism
+1 Priest Range
To advance from one
Epoch to the next a player
must build 2 buildings 
and then expend 
a quantity of resources.
Building
Upgrade
Technology
Unit
Buildings, Units, and Technologies are
shown in the first Epoch in which they
are available. Units with an asterisk(*)
are available in every Epoch.
(Percentages shown are approximate values.)
Naval Yard
Upgrade
Upgrade
Settlement
Town Center