jazzmutant lemur User Manual
65
Color
Drag the color bar to change the color of the outline around the
Multiball’s rectangular space. The colors of the balls are fixed as
follows:
Multiball’s rectangular space. The colors of the balls are fixed as
follows:
1: faded purple
2: lime green
3: “lemur” yellow/orange (see screen shot above)
4: lemon yellow
5: red
6: teal blue
7: deep blue
8: sea green
9: intense purple
10: white/gray
2: lime green
3: “lemur” yellow/orange (see screen shot above)
4: lemon yellow
5: red
6: teal blue
7: deep blue
8: sea green
9: intense purple
10: white/gray
Behavior Properties
Balls
Number of balls (1 to 10)
Ephemeral
If checked, the Multiball behaves in a mode where the balls
disappear until you touch with one or more fingers in the space.
The brightness of the balls becomes the value of the z variable of
the object, and the way the brightness changes over time is
controlled by an ADSR envelope (described below). When
Ephemeral is not checked, the balls are always visible and their z
values are constant at 1.
disappear until you touch with one or more fingers in the space.
The brightness of the balls becomes the value of the z variable of
the object, and the way the brightness changes over time is
controlled by an ADSR envelope (described below). When
Ephemeral is not checked, the balls are always visible and their z
values are constant at 1.
Physic
Physic A menu that can be one of three settings: None, Interpolate,
or Mass-Spring.
or Mass-Spring.
If Physic is set to None, balls move to finger positions
immediately, and the settings of Attraction and Friction are
ignored.
immediately, and the settings of Attraction and Friction are
ignored.
If Physic is set to Interpolate, balls move toward finger positions
according to the value of Attraction. Larger values for attraction
(up to 1) cause a ball to move to a finger position more quickly. As
the Attraction value is lowered, the balls take longer to arrive at the
finger position. When Attraction is set to 0, balls cannot be moved
by your finger.
according to the value of Attraction. Larger values for attraction
(up to 1) cause a ball to move to a finger position more quickly. As
the Attraction value is lowered, the balls take longer to arrive at the
finger position. When Attraction is set to 0, balls cannot be moved
by your finger.
If Physic is set to Mass-Spring, Attraction and Friction are both
active. Attraction works as described above under Interpolation.
active. Attraction works as described above under Interpolation.