jazzmutant lemur User Manual
71
Rows
The number of rows of pads contained in the object. There does
not appear to be a maximum number of rows, but only 19 rows of
pads can be seen on the screen at once. The minimum height of a
pad is 32 pixels, and the object will be resized if necessary to
maintain the minimum pad height.
not appear to be a maximum number of rows, but only 19 rows of
pads can be seen on the screen at once. The minimum height of a
pad is 32 pixels, and the object will be resized if necessary to
maintain the minimum pad height.
Columns
The number of columns of pads contained in the object. There does
not appear to be a maximum number of columns, but only 25
columns of pads can be seen on the screen at once. The minimum
width of a pad is 32 pixels, and the object will be resized if
necessary to maintain the minimum pad height.
not appear to be a maximum number of columns, but only 25
columns of pads can be seen on the screen at once. The minimum
width of a pad is 32 pixels, and the object will be resized if
necessary to maintain the minimum pad height.
Behavior Properties
About the Pads ADSR
The four behavior properties of a Pads object relate to its “brightness” or x variable
envelope. You specify time values for the Attack, Decay, and Release in seconds as well
as a Sustain level between 0 and 1. Unlike a keyboard ADSR, the Pads ADSR goes
through its entire cycle when you touch the surface to trigger it. If your finger is still
down on a pad when the envelope reaches the end of its Decay portion, the x value
(brightness) will remain at the sustain level until you lift your finger off the surface. At
the release point (or before, if your finger has already left the surface), the Release portion
of the envelope will be triggered, and the x variable will return to 0.
envelope. You specify time values for the Attack, Decay, and Release in seconds as well
as a Sustain level between 0 and 1. Unlike a keyboard ADSR, the Pads ADSR goes
through its entire cycle when you touch the surface to trigger it. If your finger is still
down on a pad when the envelope reaches the end of its Decay portion, the x value
(brightness) will remain at the sustain level until you lift your finger off the surface. At
the release point (or before, if your finger has already left the surface), the Release portion
of the envelope will be triggered, and the x variable will return to 0.
To implement an immediate response trigger, set the Attack, Decay, and Release to 0, and
the Sustain to 1.
the Sustain to 1.
Attack
The Attack value specifies the number of seconds over which the x
variable (pad brightness) increases from its initial value of 0 to a
maximum of 1 after you touch the screen. As an example, if the
Attack value is 0, the pad will be at full brightness the moment you
touch the screen. An attack value of 10 means the pad will take 10
seconds to reach the full value.
variable (pad brightness) increases from its initial value of 0 to a
maximum of 1 after you touch the screen. As an example, if the
Attack value is 0, the pad will be at full brightness the moment you
touch the screen. An attack value of 10 means the pad will take 10
seconds to reach the full value.
Decay
The Decay value specifies the number of seconds over which the x
variable (pad brightness) will decrease after the initial Attack
portion of the envelope has completed. During the Decay portion
of the envelope, the x variable (pad brightness) will decrease from 1
to the level set by the Sustain value.
variable (pad brightness) will decrease after the initial Attack
portion of the envelope has completed. During the Decay portion
of the envelope, the x variable (pad brightness) will decrease from 1
to the level set by the Sustain value.
Sustain
The Sustain value is the level (between 0 and 1) at which the x
variable (pad brightness) will remain as long your finger is touching
variable (pad brightness) will remain as long your finger is touching