jazzmutant lemur User Manual
77
Switches
The Switches object is a two-dimensional array of toggle switches) whose values are
reversed when you touch them. Switches can be used to represent and transmit one or
more on-off states.
reversed when you touch them. Switches can be used to represent and transmit one or
more on-off states.
Variables
x
A list of the on-off values of the switches in the object. The list
starts with the top-left corner, and traverses the first row before
starting at the beginning of the second row (see diagram under OSC
Data).
starts with the top-left corner, and traverses the first row before
starting at the beginning of the second row (see diagram under OSC
Data).
General Properties
Label
If checked, the object’s name is displayed above all of the switches.
Numbers
If checked, each switch is labelled with a number corresponding to
the order in which its value is transmitted, starting with 0 as shown
below.
the order in which its value is transmitted, starting with 0 as shown
below.
Radio
In Radio mode, only one switch can be turned on at any particular
time. Turning on any switch turns all the others off.
time. Turning on any switch turns all the others off.
Rows
The number of rows of switches contained in the object. There
does not appear to be a maximum number of rows, but only 19
does not appear to be a maximum number of rows, but only 19