Macromedia studio 8-exploring studio 8 User Manual

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Introduction
To build a Flash application, you typically perform the following 
basic steps:
1.
Decide which basic tasks the application will perform.
2.
Create and import media elements, such as images, video, sound, 
and text.
3.
Arrange the media elements on the Stage and in the Timeline to define 
when and how they appear in your application.
4.
Apply special effects to media elements.
5.
Write ActionScript code to control how the media elements behave, 
including how the elements respond to user interactions.
6.
Test your application throughout the creation process to determine if it 
is working as planned and find any bugs in its construction.
7.
Publish your FLA file as a SWF file that can be displayed in a web page 
and played back with Flash Player.
Depending on your project and your working style, you may use these 
steps in a different order. As you become familiar with Flash and its 
workflows, you will discover a style of working that suits you best.
What you can do with Fireworks
You can use Macromedia Fireworks to create, edit, and animate web 
graphics, add advanced interactivity, and optimize images in a professional 
environment. In Fireworks, you can create and edit bitmap and vector 
graphics in a single application. Everything is editable, all the time. And 
you can automate the workflow to meet the demands of time-consuming 
updates and changes.
Fireworks integrates with other Macromedia products such as 
Dreamweaver, Flash, FreeHand, and Director, as well as your other favorite 
graphics applications and HTML editors, to provide a truly integrated web 
solution. You can easily export Fireworks graphics with HTML and 
JavaScript code customized for the HTML editor you’re using.
000_ExploringStudio.book  Page 12  Tuesday, August 30, 2005  9:30 AM