Macromedia flash 8-getting started with flash lite User Manual

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40 Creating a Flash Lite Application (Flash Professional Only)
7.
From the Library, drag the Key Catcher button symbol and place it in 
the work area off the Stage.
The purpose of this button is to “catch” ActionScript keypress events 
initiated by the user, and then take the appropriate action. For more 
information about using key catcher buttons, see “Creating a key catcher button (Flash Professional Only)” in Developing Flash Lite 
Applications
8.
Select the key catcher button, and in the Actions panel, enter the 
following code:
// Handle right soft key event ("Next" button):
on(keyPress "<PageDown>") {
play();
}
// Handle left soft key event ("Home" button):
on(keyPress "<PageUp>") {
gotoAndStop("main");
}
The first 
on(keyPress)
 handler advances the image animation to the 
next image in the sequence; the second one sends the playhead to the 
main application screen.
9.
Choose Control > Test Movie to test the final application in 
the emulator.
NO
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To view the work area, in Flash choose View > Work Area.
Work area
Key catcher button