Adobe CS5.5, Win 65110280 User Manual

Product codes
65110280
Page of 8
6
Adobe After Effects CS5.5 
What’s New
Control light intensity falloff
In the real world, light intensity diminishes naturally the further lit objects are from the light source. 
After Effects now gives you the controls you need to simulate natural illumination falloff in a 3D 
scene—or create other light intensity effects, if so desired. 
Choose the Inverse Square Clamped falloff 
setting to recreate the real-world decay of 
light over distance, in which light intensity 
naturally falls off by the square of the 
inverse distance. The Smooth falloff 
setting allows you to define the exact 
distance over which light levels decay. 
With either setting, you can determine at 
what distance (in pixels) light falloff starts 
and ends.
The same four basic choices of light type 
previously offered in After Effects—
Parallel, Spot, Point, and Ambient—all 
remain, with each type (except Ambient, which is equal at all positions and thus does not decay) 
supporting both types of falloff. You can mix light types, intensities, and shadow casting settings 
the same way you could in previous releases of After Effects.
Work with more high-definition source formats
As new formats for gathering high definition footage arise, After Effects continues to add support 
for the most versatile and widely used among them, including native R3D support. The RED 
ROCKET card for Mac OS and Windows delivers real-time 4K RGB playback and transcoding of R3D 
files from the RED camera, and After Effects can import those files directly, reducing steps between 
shooting and post-production.
RED RMD files are sidecar files alongside the R3D file that contain information about how the shot 
is graded in software such as REDCINE-X. After Effects imports and applies these RMD settings on 
import, so that important decisions about how to interpret the color of the shot are not left behind.
In addition to the ability to save and load the latest versions of RMD—as well as your own custom
presets— you can now pick a white point and use either a histogram or a five-point curves interface to
adjust red, green, blue, RGB, or Luma values for a clip. You can choose which Color Version is used, and
FLUTs, Lift, Gamma, and Gain settings are all supported.
Inverse-square lighting falls off naturally, displaying 
characteristics of real-world light.
Digital footage is often shot at low 
contrast, resulting in a color range that 
differs from the intended final look. Not 
only does After Effects include a full 
suite of RED tools and settings to adjust 
raw source on import, it also supports 
sidecar RMD files that contain these 
settings from other applications.