Prima Games Alone in the Dark, EN 0761556508 User Manual
Product codes
0761556508
9
WWW
.P
RIMA
G
AMES
.
COM
T
HE
M
OVES
Edward is not necessarily superhuman—at least, he doesn’t
seem that way at fi rst. Maybe some of those repressed
memories hold the key to some extraordinary talents. However,
he certainly does not possess super speed or the ability to leap
over houses. He is a normal man placed in an abnormal
situation and must make do with what he’s got at the time.
And when you fi rst join Edward in this nightmare, all he’s got
are his two feet and two fi sts. Using them smoothly and
effi ciently is a big fi rst step to success—and survival.
seem that way at fi rst. Maybe some of those repressed
memories hold the key to some extraordinary talents. However,
he certainly does not possess super speed or the ability to leap
over houses. He is a normal man placed in an abnormal
situation and must make do with what he’s got at the time.
And when you fi rst join Edward in this nightmare, all he’s got
are his two feet and two fi sts. Using them smoothly and
effi ciently is a big fi rst step to success—and survival.
Use the left
control stick to
move Edward.
Pressing it lightly
in a direction
makes Edward
inch along. Being
cautious like this is
good for situations that require a mindful step, such as stepping
out across scaffolding. When it’s time to put some distance
between Edward and something ugly, press the control stick all
the way to make Edward break into a run.
move Edward.
Pressing it lightly
in a direction
makes Edward
inch along. Being
cautious like this is
good for situations that require a mindful step, such as stepping
out across scaffolding. When it’s time to put some distance
between Edward and something ugly, press the control stick all
the way to make Edward break into a run.
Edward cannot run effectively while injured. If he has
sustained heavy damage, he cannot run at all. To get Edward
back in marathon shape, apply medical spray or bandages to
his wounds.
sustained heavy damage, he cannot run at all. To get Edward
back in marathon shape, apply medical spray or bandages to
his wounds.
Edward can
jump a couple
feet into the air
from a standstill.
This is usually
enough to grab a
ledge above him.
(Edward auto-
grabs ledges. To pull him all the way up, press the jump button
again while he’s hanging.) To get a little more oomph—either
height or distance—break into a run and then hit the jump
button. Edward will leap into action. Big jumps are necessary to
cross wide chasms. With the underworld evil ripping up streets
and buildings, get used to seeing chasms. This dark force is
determined to turn the whole island into a gaping maw.
feet into the air
from a standstill.
This is usually
enough to grab a
ledge above him.
(Edward auto-
grabs ledges. To pull him all the way up, press the jump button
again while he’s hanging.) To get a little more oomph—either
height or distance—break into a run and then hit the jump
button. Edward will leap into action. Big jumps are necessary to
cross wide chasms. With the underworld evil ripping up streets
and buildings, get used to seeing chasms. This dark force is
determined to turn the whole island into a gaping maw.
R
APPELLING
Edward often comes across severed power lines or lengths of
chain he can use to scramble up the sides of buildings or safely
drop into a hole. When Edward is able to grab a chain or cable,
an object circle appears on screen that shows hands on a cable.
Press the action button to grab the cable. Now, just press up or
down on the left control stick to move Edward up or down the
cable. To release the cable, either press the jump button (when
you’re in front of an opening like forced-open doors in an
elevator shaft) or hit the cancel button (when you’re near the
ground). If you let go of the cable too high off the ground,
Edward will fall and take damage. If you are way too high off
the ground, Edward will crumple to the fl oor and you must
restart the current sequence.
chain he can use to scramble up the sides of buildings or safely
drop into a hole. When Edward is able to grab a chain or cable,
an object circle appears on screen that shows hands on a cable.
Press the action button to grab the cable. Now, just press up or
down on the left control stick to move Edward up or down the
cable. To release the cable, either press the jump button (when
you’re in front of an opening like forced-open doors in an
elevator shaft) or hit the cancel button (when you’re near the
ground). If you let go of the cable too high off the ground,
Edward will fall and take damage. If you are way too high off
the ground, Edward will crumple to the fl oor and you must
restart the current sequence.
While climbing or rappelling, Edward can move from side
to side or push away from the wall. These techniques are useful
for avoiding trouble. While he’s scaling a building, crumbling
bricks may fall into his path. Just move the left control stick
to the left or right
to make Edward
skitter out of the
way. Edward cannot
just stay over to
one side, though.
Gravity will pull the
cable back to its
center position, and
Edward will be pulled with it. While on a cable, Edward also
can kick away from the wall. This is a good way to bounce over
dangers like exposed vent fans. While pressing down on the left
control stick, tap the jump button to make Edward bounce over
the obstacle.
for avoiding trouble. While he’s scaling a building, crumbling
bricks may fall into his path. Just move the left control stick
to the left or right
to make Edward
skitter out of the
way. Edward cannot
just stay over to
one side, though.
Gravity will pull the
cable back to its
center position, and
Edward will be pulled with it. While on a cable, Edward also
can kick away from the wall. This is a good way to bounce over
dangers like exposed vent fans. While pressing down on the left
control stick, tap the jump button to make Edward bounce over
the obstacle.