Prima Games Alone in the Dark, EN 0761556508 User Manual

Product codes
0761556508
Page of 17
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Edward is not necessarily superhuman—at least, he doesn’t 
seem that way at fi rst. Maybe some of those repressed 
memories hold the key to some extraordinary talents. However, 
he certainly does not possess super speed or the ability to leap 
over houses. He is a normal man placed in an abnormal 
situation and must make do with what he’s got at the time. 
And when you fi rst join Edward in this nightmare, all he’s got 
are his two feet and two fi sts. Using them smoothly and 
effi ciently is a big fi rst step to success—and survival.
 
Use the left 
control stick to 
move Edward. 
Pressing it lightly 
in a direction 
makes Edward 
inch along. Being 
cautious like this is 
good for situations that require a mindful step, such as stepping 
out across scaffolding. When it’s time to put some distance 
between Edward and something ugly, press the control stick all 
the way to make Edward break into a run.
Edward cannot run effectively while injured. If he has 
sustained heavy damage, he cannot run at all. To get Edward 
back in marathon shape, apply medical spray or bandages to 
his wounds.
 
Edward can 
jump a couple 
feet into the air 
from a standstill. 
This is usually 
enough to grab a 
ledge above him. 
(Edward auto-
grabs ledges. To pull him all the way up, press the jump button 
again while he’s hanging.) To get a little more oomph—either 
height or distance—break into a run and then hit the jump 
button. Edward will leap into action. Big jumps are necessary to 
cross wide chasms. With the underworld evil ripping up streets 
and buildings, get used to seeing chasms. This dark force is 
determined to turn the whole island into a gaping maw.
R
APPELLING
Edward often comes across severed power lines or lengths of 
chain he can use to scramble up the sides of buildings or safely 
drop into a hole. When Edward is able to grab a chain or cable, 
an object circle appears on screen that shows hands on a cable. 
Press the action button to grab the cable. Now, just press up or 
down on the left control stick to move Edward up or down the 
cable. To release the cable, either press the jump button (when 
you’re in front of an opening like forced-open doors in an 
elevator shaft) or hit the cancel button (when you’re near the 
ground). If you let go of the cable too high off the ground, 
Edward will fall and take damage. If you are way too high off 
the ground, Edward will crumple to the fl oor and you must 
restart the current sequence.
 
While climbing or rappelling, Edward can move from side 
to side or push away from the wall. These techniques are useful 
for avoiding trouble. While he’s scaling a building, crumbling 
bricks may fall into his path. Just move the left control stick 
to the left or right 
to make Edward 
skitter out of the 
way. Edward cannot 
just stay over to 
one side, though. 
Gravity will pull the 
cable back to its 
center position, and 
Edward will be pulled with it. While on a cable, Edward also 
can kick away from the wall. This is a good way to bounce over 
dangers like exposed vent fans. While pressing down on the left 
control stick, tap the jump button to make Edward bounce over 
the obstacle.