Prima Games Haze, EN 0761557628 User Manual
Product codes
0761557628
36
In the shed,
Carpenter can
see a lever to
the south. As
Carpenter walks
up to the lever,
he puts his
weapon down
and reaches out
his hand. When
commanded,
press the Action
button that
appears onscreen
to move the lever
and open the
gate. The objec-
tive is complete.
Carpenter can
see a lever to
the south. As
Carpenter walks
up to the lever,
he puts his
weapon down
and reaches out
his hand. When
commanded,
press the Action
button that
appears onscreen
to move the lever
and open the
gate. The objec-
tive is complete.
NOTE
NOTE
JM90 HEAVY GUN
The JM90 Heavy Gun comes standard on the Mantel
Boxcart. The gun, set in a turret, offers protection for
a vehicle that has little armor. With its massive bullet
capacity and ability to turn 360 degrees in the turret,
this weapon is not to be messed with.
Boxcart. The gun, set in a turret, offers protection for
a vehicle that has little armor. With its massive bullet
capacity and ability to turn 360 degrees in the turret,
this weapon is not to be messed with.
When the coast
is clear, continue
toward the copper
plant. Turning
north, Carpenter
discovers a closed
gate blocking his
path. He needs to
open the gate to
continue.
is clear, continue
toward the copper
plant. Turning
north, Carpenter
discovers a closed
gate blocking his
path. He needs to
open the gate to
continue.
Open the Gate
Open the Gate
Duvall radios in
to tell Carpenter
how to open the
blockade for this
short assignment.
On one of the
poles forming the
gate is a series of
wires leading to a
to tell Carpenter
how to open the
blockade for this
short assignment.
On one of the
poles forming the
gate is a series of
wires leading to a
control shed. This is where the controls for the gate are
located. Exit the Boxcart and enter the shed.
located. Exit the Boxcart and enter the shed.
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FOLLOW THE LEADER
When Carpenter exits a vehicle he is driving, all passen-
gers riding with him exit as well. Make sure Carpenter
exits only when necessary, because some passengers
do not always get back on. In these cases, Carpenter
can choose to wait until the passenger returns or leave
him and fi ght the enemy one man down.
gers riding with him exit as well. Make sure Carpenter
exits only when necessary, because some passengers
do not always get back on. In these cases, Carpenter
can choose to wait until the passenger returns or leave
him and fi ght the enemy one man down.
LOW TH
FOLL
Drive east,
passing through a
covered section of
road, and follow
the path as it
turns north and
then east. Take
the eastern turn
slowly to avoid the
oil barrels falling
from above. The
Boxcart can catch
on fi re if hit.
passing through a
covered section of
road, and follow
the path as it
turns north and
then east. Take
the eastern turn
slowly to avoid the
oil barrels falling
from above. The
Boxcart can catch
on fi re if hit.
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Return to the Boxcart and wait for the others to board.
When ready, drive through the gate and continue toward
the copper plant.
When ready, drive through the gate and continue toward
the copper plant.
TIP
TIP
After the run
in with exploding
barrels, turn
west toward
an abandoned
warehouse. Get
ready for combat.
Promise Hand
members are
hiding behind crates, and they come out to attack as
Carpenter approaches. As before, charge forward in the
buggy, running over as many enemies as possible. Don’t
worry about exiting the vehicle and attacking on foot.
The other members of Carpenter’s unit take care of any
rebels still standing.
in with exploding
barrels, turn
west toward
an abandoned
warehouse. Get
ready for combat.
Promise Hand
members are
hiding behind crates, and they come out to attack as
Carpenter approaches. As before, charge forward in the
buggy, running over as many enemies as possible. Don’t
worry about exiting the vehicle and attacking on foot.
The other members of Carpenter’s unit take care of any
rebels still standing.
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