Intel i5-2510E FF8062700853304 User Manual

Product codes
FF8062700853304
Page of 181
Datasheet
51
Power Management
4.4
PCIe Power Management
• Active power management support using L0s, and L1 states.
• All inputs and outputs disabled in L2/L3 Ready state.
4.5
DMI Power Management
Active power management support using L0s/L1 state.
4.6
Integrated Graphics Power Management
4.6.1
Intel® Display Power Saving Technology 5.0 
(Intel® DPST 5.0)
Intel DPST maintains visual experience by managing display image brightness and 
contrast while adaptively dimming the backlight. As a result, the display backlight 
power can be reduced by up to 25% depending on Intel DPST settings and system use. 
Intel DPST 5.0 provides enhanced image quality over the previous version of Intel 
DPST.
4.6.2
Graphics Render C-State
Render C-State (RC6) is a technique designed to optimize the average power to the 
graphics render engine during times of idleness of the render engine. RC6 is entered 
when the graphics render engine, blitter engine and the video engine have no workload 
being currently worked on and no outstanding graphics memory transactions. When 
the render engine idleness condition is met: The graphics VR will lower the graphics 
voltage rail (V
AXG
) into a lower voltage state (0.3 V).The render frequency clock will 
shut down.
4.6.3
Graphics Performance Modulation Technology
Graphics Performance Modulation Technology (GPMT) is a method for optimizing the 
power efficiency in the graphics render engine while continuing to render 3D objects 
during battery operation. The GPMT feature will dynamically switch the render 
frequency based on the render workload, on power policy, skew, and environmental 
conditions. 
4.6.4
Intel® Smart 2D Display Technology (Intel® S2DDT) 
Intel S2DDT reduces display refresh memory traffic by reducing memory reads 
required for display refresh. Power consumption is reduced by less accesses to the IMC.
Intel S2DDT is most effective with:
• Display images well suited to compression, such as text windows, slide shows, etc. 
Poor examples are 3D games.
• Static screens such as screens with significant portions of the background showing 
2D applications, CPU benchmarks, etc., or conditions when the CPU is idle. Poor 
examples are full-screen 3D games and benchmarks that flip the display image at 
or near display refresh rates.