AVerMedia AVerTV Volar Hybrid Q MTVVOLARQ User Manual
Product codes
MTVVOLARQ
Getting Started
37
2.2
3DTV
AVerMedia is honored to present to you the latest 3D TV watching technology in the latest version of
AVer MediaCenter 3D. Not only are you able to watch the vivid representation of programs with 3D
sources (Real 3D function), but also transform a 2D TV program into a 3D one via the 3D simulation
technology (see3D function) by AVer MediaCenter 3D. (Please note the see3D function is not
supported for some models.)
Before diving into the whole new 3D world, make sure your PC system meets the requirements
(please refer to the System Requirement at the beginning of this manual), pay attention to the health
reminder concerning your personal welfares, and read the information on 3D technology to fully enjoy
the entertainment that AVer MediaCenter 3D brings to you.
Health reminder
Watching 3D programs with the 3D glasses under correct usage and circumstances is not harmful to
your eyes; however, some people might suffer from dizziness, nausea, headache or other
uncomfortable feelings. To avoid suffering from any discomfort as such, or should any of these
symptoms happen to you, please refer to the health notices below and consult the medical
professionals if necessary.
1. Do not wear the 3D glasses for any purpose other than 3D program watching. Wearing the 3D
glasses for any activity not intended for 3D glasses application might cause serious damage or
injury.
2. Take regular breaks during long watching period.
3. Keep a distance no less than 2.5 feet between you and the display while watching 3D program.
4. If symptoms continue, stop wearing the 3D glasses and take the 3D glasses to the medical
professionals for further examinations and medical advices.
3D technology application 101
1. 3D illusion and 3D technology
The 3D illusion in the real world for the human eyes usually refers to the depth caused by the
compound of the two slightly different images seen through our eyes. Our eyes being spaced apart
and each seeing a slightly different picture of the object, the human brain puts the received signals
back together to calculate the distance, i.e, the depth, and this is exactly what a 3D video do: to
recreate how the human eyes see things in the real world.
To recreate the human binocular vision on a 2D medium, we need images provided as how the
human eyes perceive them and some gadgets that help us to put the artificial binocular images back