Nvidia GeForce 6200 256MB 256MBG6200AGP Leaflet

Product codes
256MBG6200AGP
Page of 2
Get ready for the most vibrant, lifelike, and elegant
graphics ever experienced on a PC. The
groundbreaking NVIDIA
®
GeForce
Series of
graphics processing units (GPUs) and their
revolutionary technologies power worlds where
reality and fantasy meet; worlds in which new
standards are set for performance, visual quality,
realism, and video functionality. The GeForce 6 Series
GPUs deliver powerful, elegant graphics to drench
your senses, immersing you in unparalleled worlds
of visual effects for the ultimate PC experience. 
CINEFX 3.0 SHADING ARCHITECTURE
• Vertex Shaders
° Support for Microsoft DirectX 9.0 
Vertex Shader 3.0
° Displacement mapping
° Geometry instancing
° Infinite length vertex programs
• Pixel Shaders
° Support for DirectX 9.0 Pixel Shader 3.0 
° Full pixel branching support
° Support for Multiple Render Targets 
(MRTs)
° Infinite length pixel programs
• Next-Generation Texture Engine
° Up to 16 textures per rendering pass
° Support for 16-bit floating point format 
and 32-bit floating point format
° Support for non-power of two textures
° Support for sRGB texture format for 
gamma textures
° DirectX and S3TC texture compression
• Full 128-bit studio-quality floating point
precision through the entire rendering
pipeline with native hardware support for
32bpp, 64bpp, and 128bpp rendering
modes
64-BIT TEXTURE FILTERING AND
BLENDING
• Full floating point support throughout
entire pipeline
• Floating point filtering improves the
quality of images in motion
• Floating point texturing drives new levels
of clarity and image detail
• Floating point frame buffer blending gives
detail to special effects like motion blur
and explosions
INTELLISAMPLE 3.0 TECHNOLOGY
• Advanced 16x anisotropic filtering
• Blistering-fast antialiasing and
compression performance
• New rotated-grid antialiasing removes
jagged edges for incredible edge quality
• Support for advanced lossless compression
algorithms for color, texture, and z-data at
even higher resolutions and frame rates
• Fast z-clear
• High-resolution compression technology
(HCT) increases performance at higher
resolutions through advances in
compression technology
ULTRASHADOW II TECHNOLOGY
• Designed to enhance the performance of
shadow-intensive games, like id Software’s
Doom III
ADVANCED ENGINEERING
• Designed for PCI Express x16
• Support for AGP 8X including Fast Writes
and sideband addressing
• Designed for high-speed GDDR3 memory
• Advanced thermal management and
thermal monitoring
ADVANCED VIDEO AND DISPLAY
FUNCTIONALIT Y
• Dedicated on-chip video processor
• MPEG video encode and decode
• WMV9 decode acceleration
• Advanced adaptive de-interlacing
• High-quality video scaling and filtering
• DVD and HDTV-ready MPEG-2 decoding up
to 1920x1080i resolution
• Dual integrated 400MHz RAMDACs for
display resolutions up to and including
2048x1536 at 85hz
• Dual DVO ports for interfacing to external
TMDS transmitters and external TV
encoders
• Microsoft
®
Video Mixing Renderer (VMR)
supports multiple video windows with full
video quality and features in each window
• Full NVIDIA
®
nView
multi-display
technology capability
NVIDIA
®
DIGITAL VIBRANCE CONTROL
(DVC) 3.0
• DVC color controls
• DVC image sharpening controls
OPERATING SYSTEMS
• Windows XP
• Windows ME
• Windows 2000
• Windows 9X
• Macintosh OS, including OS X
• Linux
API SUPPORT
• Complete DirectX support, including the
latest version of Microsoft DirectX 9.0
Shader Model 3.0 
• Full OpenGL, including OpenGL 1.5 
NVIDIA Corporation |  2701 San Tomas Expressway  |  Santa Clara, CA  |  95050  |  www.nvidia.com
© 2004 NVIDIA Corporation. NVIDIA, the NVIDIA logo, GeForce, The way it’s meant to be played, UltraShadow, CineFX, and ForceWare are trademarks and/or registered trademarks
of NVIDIA Corporation. The NVIDIA Nalu image, NVIDIA Timbury image, and NVIDIA Clear Sailing image are © 2004 by NVIDIA Corporation. All rights reserved. Battlefield Vietnam
image is ©2004 Digital Illusions CE AB. Battlefield Vietnam is a trademark of Digital Illusions CE AB. Electronic Arts, EA, EA GAMES and the EA GAMES logo are trademarks or
registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.  All other trademarks are the property of their respective owners. EA GAMES™ is an Electronic
Arts(tm) brand. Far Cry image is ©2004 Crytek Studios. All Rights Reserved. Published by Ubi Soft Entertainment. Far Cry, Ubi Soft and the Ubi Soft logo are trademarks of Ubi Soft
Entertainment in the US and/or other countries. Lord of the Rings™, The Battle for Middle-earth™ is © MMIII New Line Productions, Inc. All Rights Reserved. The Lord of the Rings
and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc.
NVIDIA GEFORCE 6 SERIES SPECIFICATIONS
NVIDIA GEFORCE 6 SERIES PRODUCT OVERVIEW AUGUST 2004 v03
F
eature
GeForce 6800 Models
GeForce 6600 Models
Microsoft DirectX 9.0
SM 3.0
SM 3.0
Graphics Bus Technology
AGP 8X/PCI Express
PCI Express
NVIDIA
®
Intellisample™ Technology
3.0
3.0
NVIDIA
®
SLI
Multi-GPU Technology
1
1
Memory Interface
256-bit
128-bit
Memory
GDDR3
2
and DDR
GDDR3
2
and DDR
Process
0.13µ
0.11µ
RAMDACs
400 MHz
400 MHz
1
SLI – available on the PCI Express GeForce 6800 Ultra, 6800 GT, and 6600 GT only. 
2
GDDR3 – GeForce 6800 Ultra, 6800 GT, and 6600 GT only
GEFORCE MODELS FEATURES COMPARISON