Magnavox Trigger Happy User Manual

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Trigger Happy 
284 
 
direct forerunner of the twentieth-century board game 
Risk, and in turn, technologically prostheticized and 
expanded, of real-time strategy videogames such as 
Command and Conquer: Tiberian Sun. 
Here is an account of the “judicial duel” in 
medieval English law: 
 
Though sometimes fought to the bitter end, the judicial duel 
shows a tendency to assume the features of play. A certain 
formality is essential to it. The fact that it can be executed by 
hired fighters is itself an indication of its ritual character, for 
a ritual act will allow of performance by a substitute. . . . 
Also, the regulations concerning the choice of weapons and 
the peculiar handicaps designed to give equal chances to 
unequal antagonists—as when a man fighting a woman has to 
stand in a pit up to his waist—are the regulations and 
handicaps appropriate to armed play. In the later Middle 
Ages, it would seem, the judicial duel generally ended 
without much harm done.
42
 
This process, whereby combat is sublimated into a 
play form, leads all the way to modern beat-’em-up 
videogames such as Tekken Tag Tournament or Soul 
Calibur, where the abstraction is complete. Here, too, 
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42 This description is taken from the cultural history of play by Johann 
Huizinga, Homo Ludens