High End Systems DL.2 User Manual

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APPENDIX C 
Custom User Content
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DL.2 Digital Light User Manual 
All the encoders have demos and will batch encode (ExpertHD need a small script and a settings 
file to batch encode).
Note:
TMPGEncoder includes filters that let you light optimize in the encoder.
Creating 3-D Objects
In general, any 3-D modeling program can be used to create objects. If the particular 3-D 
modeler does not export in DirectX .x format, a translation program will be needed to translate 
the object from the modeler's output format to the DirectX .x format. For example, you can use 
Newtek's Lightwave 3-D
®
 modeler to generate 3-D objects in .lwo format, and then convert the 
object to .x format using Deep Exploration from Right Hemisphere.
The following list includes some general notes and tips for creating a custom 3-D object.
• With the control parameters (position, scaling and rotation) set at their default values, a 
rectangle measuring (13.0m, 9.75m, 0m) will just fill the screen.
• Objects are stored in Microsoft's DirectX .x format.  .x files may be stored in either text 
form or binary form.
• An object can have one layer, one surface and one file texture.
• An object's UV (texture) coordinates should be in the range [0.0,1.0] to insure proper 
presentation. UV coordinates outside this range will wrap to this range but the results are 
not predictable.
• All polygons should be triangles. when creating objects, it can be easier to work with 
polygons that have more than three sides. However, an object should only contain triangles 
(three-sided polygons) when ultimately saved for use with the graphics engine.
• An object can contain multiple, disconnected subobjects as long as item 4 is followed. An 
example would be an object composed of an array of disconnected spheres or cubes.
Managing Custom Content
The Content Management Application running on your own computer as a client to DL.2 media 
servers via Ethernet manages any User Content you create. All Stock and User content can be 
viewed and refreshed but the CMA client gives you additional control over other aspects of your 
custom content.
Sections under Managing User Content on page 194 in Chapter 16 describe the User content 
management functions including instructions on how to:
• Rename files and folders
• Delete files and folders
• Control DMX value assignment to files and folders
• Move files and folders between your local drive and a DL.2 fixture server
• Move files between networked DL.2 fixtures