High End Systems DL.2 User Manual

Page of 322
DL.2 Digital Light User Manual 
67
Chapter 8:  
 
Graphic Functions: Rotation, Position, Scale
You can independently control each Graphic Object’s rotation direction and 
speed; along with it’s position and scale in x, y, and z axis directions.
The parameters described in this chapter are set for each Graphic Object you define. 
Parameters for composite image rotation, position and global scale are described in  
Chapter 11: Global Functions.
Note:  The suggested default DMX values given for each parameter are 
recommended to build libraries that provide the easiest and most 
reliable content selection, rendering and output.
Rotating a 3-D Object
The Rotation parameters for each object control 3-D object rotation with 16-bit precision. 
You can rotate a 3-D object up to 720° in either a clockwise or counterclockwise direction 
around the X, Y and/or Z axis. 
Note:
Remember that rotation changes could affect an object’s 
relationship to other objects. 
When you rotate an object, you are rotating it around the selected axis. X Rotation produces 
the effect of a top-to-bottom flip. Y Rotation produces a left-to-right flip. Z Rotation causes 
a circular motion.
X Rotation 
Rotates image 
about the x axis
Y Rotation 
Rotates image 
about the y axis
Z Rotation 
Rotates image 
about the z axis