Sony 530P User Manual

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 Dis
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7-3 Adjustments and Settings from Menus
4
To end the menu operation, set the MENU ON/OFF 
switch to OFF.
7-3-10Using UMID Data
To perform operations from interviewing to editing 
effectively and to detect audio-visual materials easily 
when reusing them, metadata that provides additional 
information is recorded along with audio-visual data on a 
disc. As one of application of metadata, the UMID 
(Unique Material Identifier) is internationally 
standardized.
What is a UMID?
The UMID (Unique Material Identifier) is a unique 
identifier for audio-visual material defined by the 
SMPTE330M-2003 standard.
The UMID may be used either as the 32-byte Basic UMID 
or as the extended UMID, which includes an additional 32 
bytes of Source Pack to make a total 64 bytes.
For details, refer to SMPTE 330M.
Globally unique ID is automatically recorded every 
shooting.
The Extended UMID is metadata that provides additional 
information such as location, time/date, company and so 
on.
The UMID is applied as follows.
Using the Extended UMID
You have to enter a country code, organization code and 
user code. Set the country code referring to the ISO-3166 
table, and set the organization code and user code 
independently.
  19  FORMAT
 16:9/4:3 SELECT :   16:9
  
 SCAN MODE       :    PsF
 
 UC/J SELECT     :     UC
Extended UMID (64 bytes)
Basic UMID (32 bytes)
Source Pack (32 bytes)
Universal label
L
Inst. No.
Material Number
Time/Date
Spatial 
Co-ordinates
Country
Org
User
12 bytes
1
3 bytes
16 bytes
8 bytes
12 bytes
4 bytes 4 bytes 4 bytes
Instance No.
Material No.
ID generated when shooting
Same as the above
Source Pack
Shooting information (when, 
where and who)
Same as the above
M
Distinguishing between the 
original material and copied 
material
M
Material source ID/detecting 
material
M
Metadata pack that identifies 
the source of material unit by 
defining the when, where 
and who of the material unit 
with which it is associated.
Original material: 00 00 00
Copied material: generation number 
(1 byte) + random number (2 byte)