Fostex D2424 User Manual

Page of 147
 Model D2424  Reference Manual (Storing a Locate Point (Edit Point)
52
Flashing
1.While the recorder is stopped, press the memory
key that stores the data you wish to edit.
The stored data appears on the display and the recorder
enters data edit mode.
2.Turn the [SHUTTLE] dial to move the flashing
cursor to the time value digit, and use the [JOG]
dial to increase or decrease the value.
3.Press the [STORE] key.
The “
Press LOCATE: ##
” menu will appear as indicated
before.  Ignore this go to the next step.
4.Press the memory key that you pressed in Step 1
again.
The STORE LED will turn off.  The edited data is stored,
and the recorder displays the previous Time Base
indication.
• You can store the edited data in a memory key other
than the one you pressed when you recalled the data.
For example, you can recall the AUTO PUNCH IN point
data, edit it, and store it to the [AUTO PUNCH OUT]
key.
• You can also use the Preview function to edit the
stored locate points (edit points).  Refer to “Preview
Function” on page “
62
” for more information.
• Refer to page “
39
” for more information on Auto
Punch In/Out.
• Refer to page “
66
” for more information on Copy &
Paste, Move & Paste, and Erase.
• Refer to page “
55
” for more information on Auto
Return and Auto Repeat.
Storing and editing [LOCATE] key
You can store up to 99 individual time data in the [LOCATE] key for Locate only operations.
The time data stored can also be assigned with a specific locate number from 01-99.  This means
the desired locate number can be specified to locate that specific time data.  The memory data of
the [LOCATE] key can also be edited in the same manner as the data in the Memory key.  After
editing the data the [LOCATE] key can locate that point, or even be re-stored as data for other
Memory keys.
<Notes>
• The last data located with the Memory key or [LOCATE] key is constantly stored as LOCATE number 00.  However,
this data is constantly replaced after every LOCATE command.  Therefore, do not use Locate Number 00 for
independent Locate data.
• You cannot preview the data stored in the [LOCATE] key, though it is possible to preview data stored in other
Memory keys.
* If you use a time base that is not an ABS time, there is a need to priory switch to the desired time base using the
[SHIFT] key and [DISP SEL] key.
* Any editing or storing of data for the LOCATE point is valid only for the program that is currently started up.
Storing in real-time
You can store the locate point (in the ABS, MTC, or BAR/BEAT/CLK Time Base) in real-time while the
recorder is playing.
1.Press the [PLAY] button to start playback.
2.Press the [STORE] key (the STORE LED lights up).
The memory number selection menu will appear, as
follows.
F
S
M
H
42
OL
0
30
24
18
12
9
6
3
kHz
24
FS
BIT
SF
24
42
OL
0
30
24
18
12
9
6
3
LOCATE
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
CLOCK
INT
POWER
HOLD
RECORD
STOP
PLAY
REW
F FWD
ALL INPUT
ALL READY
LOCATE REC END
VARI PITCH
PUNCH
LOCATE
REHEARSAL
TAKE
RECALL
STORE
EXIT/NO
EXECUTE/YES
PGM SEL
NEXT
PREV
UNDO/REDO
PREVIEW
EDIT
SETUP
AUTO RTN
OUT
IN
AUTO PLAY
START
OUT
IN
END
17-24
ACCESS
9-16
1/9/17
2/10/18
3/11/19
4/12/20
5/13/21
6/14/22
7/15/23
8/16/24
FOOT SW
LOCATE ABS 0
CLIPBOARD PLAY
AUTO
TRACK SHIFT
SHIFT
DISP SEL
CHARACTER
TIME BASE SEL
P.EDIT
EJECT
ENVELOPE
CHASE
TC READY
TC GEN
M.UNDO
TRACK SHIFT
PREV TC
NEXT TC
RECORD TRACK
CLIPBOARD
AUTO PUNCH
AUTO RTN
LOCATE MEMORY
24bit
96kHz
OPTICAL
24TRACK DIGITAL RECORDER
5
2
3
1 4