Franklin BFQ-475 User Manual

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After selecting Word Train, the train appears from 
right to left, prompting you to “Type the first letter”.
Type a letter.
1. 
Since you are going first, in order to type the 
final winning letter, the winning word must 
have an odd number of letters.
Note: You and the computer take turns starting a 
word. In the first round, you type the first letter. In 
the second round the computer will type the first 
letter, and so on.
Continue taking turns with the computer, 
2. 
trying to be the first one to complete a word.
A point is awarded for each round.
After the round, press ESPACE to continue 
3. 
playing.
Or, press ENTRER to view the definition. Press 
 to return to the game.
Press EFFAC to end the game.
4. 
Hangman
Hangman selects a mystery word and challenges 
you to guess it letter by letter before your allotment 
of guesses runs out. The letters of the mystery word 
are hidden by question marks (?’s). The number of 
your guesses remaining is indicated by #’s.
After selecting Hangman, a mystery word is 
presented with its letters hidden behind question 
marks.
Type a letter you think is in the word.
1. 
If you are correct, the letter appears in place of 
a “?”. If you are wrong, it replaces a “#” on the 
screen with your incorrect letter and another 
part of the man appears closer to a loss.
After the round, press ESPACE to continue 
2. 
playing.
Or, press ENTRER to view the definition and 
then press 
 to return to the game.
Press EFFAC to end the game.
3. 
Conjumania
Conjumania teaches verb conjugations. It shows 
you an infinitive verb form and asks you to enter a 
specific verb tense conjugation. Your conjugation 
must be spelled correctly, including accents.
After selecting Conjumania, you see a verb, a tense, 
and a basic stem with which to complete the 
puzzle. For example:
confront (the verb)
Simple past (the tense)
You ____________. (a pronoun to assist you in 
completing the correct form of the verb)
Type your guess and then press ENTRER.
1. 
After the round, press ESPACE to try another 
2. 
tense with the same verb.
Press FN +   to play with a new verb.
Or, press ENTRER to view the definition and 
then press 
 to return to the game.
Press EFFAC to end the game.
3. 
Gender Tutor
Gender Tutor challenges you to identify the gender 
of French nouns. Remember, only French words are 
used in Gender Tutor.
After selecting Gender Tutor, a word appears with 
the prompt, “Fem/Masc?”.
Type your guess.
1. 
Press F for feminine or M for masculine.
After the round, press ESPACE to continue 
2. 
playing.
Or, press ENTRER to view the definition and 
then press 
 to return to the game.
Press EFFAC to end the game.
3. 
Word Auction
In Word Auction, you bid on all the letters of a 
mystery word, and can even buy winning letters, 
but must guess the word before your cash runs out. 
The amount of each bid depends on the frequency 
of the letter. All bids will cost you whether correct 
or incorrect. If you guess the word by revealing all 
of the letters, your remaining cash is added to the 
next round.
After selecting Word Auction, you see a mystery 
word and the amount of cash left.
Type a letter and then press ENTRER.
1. 
Keep guessing letters until you guess the word 
or your cash runs out (busted).
After the round, press ESPACE to continue 
2. 
playing.
Or, press ENTRER to view the definition and 
then press 
 to return to the game.
Press EFFAC to end the game.
3. 
Word Blaster
In Word Blaster, try to guess the mystery word 
before all its letters appear.
After selecting Word Blaster, you see a mystery word 
form one letter at at a time.
When you believe you know the word, press 
1. 
ENTRER.
You will then be challenged to type the entire 
word from memory and then press ENTRER to 
submit your word guess.
After the round, press ESPACE to continue 
2. 
playing. 
Or, press ENTRER to view the definition and 
then press 
 to return to the game.
Press EFFAC to end the game.
3. 
Using the Clock
The clock displays the current time and date. You 
can save two times: home time and world time.
Press UTIL.
1. 
Or you can press MENU, press ORG and then 
press ENTRER when World Clock is highlighted.
Press CLOCK to toggle between home time and 
world time.
Press ENTRER to set the time and date.
2. 
Use 
3. 
 or   to scroll through the options in 
the highlighted field.
Use 
4. 
 or   to move to another field.
Press ENTRER when done.
5. 
Press EFFAC to exit without saving the settings.
Set the world time the same way you set the 
6. 
Home time.
Using the Databank 
Adding Entries
You can store as many as 100 names,  telephone 
numbers, and addresses in the databank. The total 
number of names you can add depends on the size 
of each entry.
Press UTIL and then press DATA.
1. 
Or you can press MENU, press ORG and then 
press ENTRER when Databank is highlighted.
Highlight 
2. 
Add an Entry and then press 
ENTRER.
Type a name and press ENTRER.
3. 
To type accent marks, type a letter first and then 
press ACCENT repeatedly until you see the mark 
you want.
To type a capital letter, hold down 
 and press 
a letter key.
To type a special symbol or punctuation mark, 
press FN + ACCENT repeatedly until you see the 
symbol you want.
To type a hyphen, hold FN and press J. To type 
an “@”, hold FN and press M. To type a number, 
hold FN and press the corresponding letter key, 
A-P.
To delete a character, press 
.
Press 
 or 
 to move between fields.
Type a phone number and press ENTRER.
4. 
In the number field, A-P will type numbers 0-9 
automatically. To type a letter from this row, 
hold FN and press the letter key.
Type a postal address or e-mail address and 
5. 
press ENTRER.
Viewing or Editing Entries
Press UTIL and then press DATA.
1. 
Or you can press MENU, press ORG and then 
press ENTRER when Databank is highlighted.
Highlight 
2. 
View: n entries (p% free) and then 
press ENTRER.
n is the number of entries. p is the percentage 
of available free memory remaining in the 
databank.
To edit an entry, highlight it and press 
3. 
ENTRER.
Type your changes. Use   to move the cursor; 
use 
 to delete.
Press ENTRER to move to the number field.
4. 
Press ENTRER twice to move to the address 
field.
Press ENTRER again to save your changes or 
5. 
hold down FN and press 
 to cancel your 
changes.
Deleting Entries
Press UTIL and then press DATA.
1. 
Or you can press MENU, press ORG and then 
press ENTRER when Databank is highlighted.
Highlight 
2. 
Delete an Entry and then press 
ENTRER.
Highlight the entry you want to delete and 
3. 
press ENTRER.
To delete all databank entries, highlight 
4. 
Erase the List in the Databank menu and then 
press ENTRER.
Press Y to erase all databank entries or N to 
cancel the deletion.
Using a Password
You can use a password to prevent unauthorized 
access to the databank. Warning! Always write the 
password in a safe, separate location. If you lose 
or forget the password, you will be able to use the 
databank again only by removing the batteries 
from your device, which will permanently erase all 
the information stored in the databank.
Press UTIL and then press DATA.
1. 
Or you can press MENU, press ORG and then 
press ENTRER when Databank is highlighted.
Highlight 
2. 
Set Password and then press 
ENTRER.
Type a password of up to eight characters 
3. 
and press ENTRER.
Use   to move the cursor; use 
 to delete.
Press C to confirm or EFFAC to cancel the 
4. 
password.
The password you set will be requested the first 
time that the databank is used during a session.
To change the password, repeat steps 1-4.
5. 
To remove a password, press ENTRER at the 
blank password screen.
Using the Calculator
Press UTIL and then press CALC.
1. 
Or you can press MENU, press ORG and then 
press ENTRER when Calculator is highlighted.
Type a number.
2. 
A-P will type numbers 0-9 automatically. You 
can type up to 10 digits. To type a decimal, press 
G(.). To change the sign of a number, press 
W(+/-).
Press a math function key.
3. 
Type another number.
4.