Oregon Scientific Clone Trooper Junior Laptop Prospecto

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  Activity Rules
Selection
There are 8 fun fi lled activities in
the Star Wars Clone trooper 
Junior Laptop
Select a game by pressing on the 
chosen game icon. 
A list of games is given in Chapter 4. 
A game can be changed at any time 
by pressing on a new game icon. 
 Answer Button
Press the 
              
 button to reveal the 
correct answer to a question.
Repeat Button
Press the       button to listen to the 
instructions of an activity again.
Music Button
Press the       button to turn the 
background music on and off.
Logo Button
Press the       button to watch the 
Star Wars logo.
Chapter 3
Chapter 3
Select a game icon
8
9
10
11
12
13
14
  Activities
  ABC HUNT
Teaches the letters of the alphabet and 
vocabulary associated with them:
1. Captain Rex will ask the player to 
fi nd a missing letter.
2. To give an answer, press the correct 
letter on the keyboard.
3. If the answer is correct, a word that 
begins with the same letter will be 
taught.
Chapter 4
Chapter 4
  SHAPE COLLECTOR
Help Captain Rex count the shapes. 
Practice counting and learn shapes at the 
same time!
1. The player will be asked to help Captain 
Rex fi nd the right number of shapes.
2. The player has to press the correct 
shape buttons according to the number 
Captain Rex asks for.
3. The number of shapes will be counted 
out as they are entered.
  TUNE TARGET
Develops music appreciation and teaches 
vocabulary and spelling through a music 
game:
1. Press a number button to hear a melody.
2. When the music is playing, 3 letters will 
bounce around the screen. These letters 
will form a mystery word.
3. The player will be given 10 - 12 seconds 
to remember the letters before they 
disappear off the screen. 
4. When the melody has fi nished playing, 
the player is asked to repeat the mystery 
word using the keyboard. 
5. Hints will also be given to the player 
when needed.
6. When the player has keyed in all the 
letters, Captain Rex will teach the player 
what word these letters spell.
  Troubleshooting
Developing learning products is a responsibility that we at 
Oregon Scientifi c take very seriously.
We make every effort to ensure the accuracy and 
appropriateness of the information which forms the value of 
our products. However, errors can sometimes occur. 
Chapter 5
Chapter 5
It is important for you to know that we stand behind our 
products and we encourage you to call our consumer service 
department with any problems and/or suggestions that you 
might have. Our service representative will be happy to help 
you. Before contacting an authorised service representative at  
1-800-853-8883, carry out the following simple checks. It 
may save you the time of an unnecessary service call.
No display
Are the batteries installed properly?
Do the batteries need replacing?
Black-out screen or abnormal display
Disconnect the power supply by removing the batteries for 
at least 10 seconds before connecting the power supply again.
Conforms to safety requirements of ASTM F963, EN71 Parts 
1,2 and 3 and EN62115.
In an effort to continually improve our products, the actual 
screen display on the product may differ slightly from the 
diagrams shown.
  SHAPE SQUAD
Introduces shapes and colors and teaches 
association. (Only shapes 1-6 are 
playable from the keyboard.)
1. An object in a specifi c shape will be 
shown on screen.
2. The player is asked to fi nd the shape 
that matches with the shape of the 
object shown on screen.        
3. Captain Rex will let the player know 
the color of the shape on the keyboard. 
To give an answer, fi nd the correct 
shape and press on it.
4. This game teaches the player to 
identify 6 basic shapes: 1-Circle,
    2-Diamond,3-Rectangle,4-Square, 
5-Star,6-Triangle.
Oregon Scientifi c, Inc.
19861 SW 95th Avenue 
Tualatin, OR 97062, USA
Hotline: 1-800-853-8883
Warning:
Changes or modifi cations to this unit not expressly 
approved by the party responsible for compliance could 
void the user’s authority to operate the equipment.
• It may contain small parts due to abuse and/or damage 
to the unit. 
• Not suitable for children under 3 years. 
NOTE:
This equipment has been tested and found to comply 
with the limits for a Class B digital device, pursuant 
to Part 15 of the FCC Rules. These limits are designed 
to provide reasonable protection against harmful 
interference in a residential installation. This equipment 
generates, uses, and can radiate radio frequency 
energy. If not installed and used in accordance with the 
instructions, it may cause harmful interference to radio 
communications. However, there is no guarantee that 
interference will not occur in a particular installation. If 
this equipment does cause harmful interference to radio 
or television reception, which can be determined by 
turning the equipment off and on, the user is encouraged 
to try to correct the interference by one or more of the 
following measures:
•  Reorient or relocate the receiving antenna.
•  Increase the separation between the equipment and 
 receiver.
•  Connect the equipment into an outlet on a circuit 
different from that to which the receiver is connected.
•  Consult the dealer or an experienced radio TV 
  technician for help.
P/N: 3001000781
15
DISPOSAL
Do not dispose of this product as unsorted 
municipal waste.
Collection of such waste separately for special 
treatment is necessary.
Press the music button
Press the answer button
Press the repeat button
  MEMORY SCAN
Develops memory skills and the ability to 
follow instructions:
1. Captain Rex will call out a sequence of 
tones one at a time. 
2. The numbers 1 2 3 4 will represent 4 
different tones. When a tone is called, 
the number will be highlighted. 
3. The player will be asked to repeat the 
sequence of tones by pressing on the 
correct number keys. 
4. The player has to remember the pattern 
and repeat the sequence as it is built up 
one tone at a time. 
  GALACTIC MISSION
Teaches number recognition and 
counting:
1. A clone squad has entered an asteroid 
fi eld.  The player is asked to count the 
asteroids and press the correct number 
button to answer.
2. If the answer is correct, extra asteroids 
will be seen or disappear to reintroduce 
simple math problems to the player.
  SPACE SIGNALS
Develops hand-eye coordination and 
teaches upper and lower case letters:
1. Random letters will move across the 
screen from different directions one at 
a time. 
2. The player has to press the corresponding 
letter to switch it to a different case. 
3. The player will be given about 6 seconds 
to switch letters before they disappear off 
the screen.
  WHAT’S NEXT
Introduces patterns in a sequence and 
teaches the concept of before and after:
1. A sequence will appear on screen 
and the player has to fi nd the letter 
or number that forms the logical 
sequence.
2. To answer, key in the correct symbol 
that completes the sequence. 
Press the Logo button
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4/14/08   5:32:54 PM