Yamaha aw1600 Manual De Usuario

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Basic operation on the AW1600
2
Introducing the A
W1600
25
AW1600  Owner’s Manual
2
To switch pages within a screen, you can 
either repeatedly press the same key as in 
step 1, or hold down the same key as in 
step 1 and use the CURSOR [
]/[
] keys.
If there are more pages than can 
be shown in one screen, an 
arrow like the following will 
appear in the page display area. 
This arrow means that one or 
more additional hidden pages 
exist in that direction.
To access a hidden page, hold down the same key as in 
step 1, and press the [CURSOR] key of the same 
direction as the arrow.
In pages that display a list of parameters for multiple 
channels, the screen may be divided into a page for the 
input channels/pad channels and a page for the track 
channels, since not all of the parameters can be shown 
in a single screen. In this case, use the [INPUT SEL] 
keys, pads 1–4, or [TRACK SEL] keys to select the 
channels that you want to view.
Here’s how to switch a button in the screen on/off.
1
Use the [CURSOR] keys to 
move the cursor to the 
desired button in the 
screen.
2
Press the [ENTER] key.
The button will be switched on/
off.
If you move the cursor to a but-
ton that executes a specific func-
tion and then press the [ENTER] 
key, that function will be exe-
cuted.
Here’s how to edit the value of a fader, knob, or parameter 
shown in the display.
1
Use the [CURSOR] 
keys to move the cur-
sor to the desired 
fader, knob, or param-
eter value.
2
Turn the [DATA/JOG] 
dial to edit the value.
When you create a new song or save a scene memory or 
library setting, a popup window will appear, allowing you 
to assign a name for the song or setting.
This popup window contains the following items and 
functions.
Text input box
This box lets you input characters, numerals, and symbols. 
When you save the data for the first time, the box will con-
tain a default name.
You can input a scene/library name or song name of up to 
twelve characters.
B
Text palette
This displays the characters, numerals, and symbols that 
can be input in the text input box.
C
CANCEL button
If you move the cursor to this button and press the 
[ENTER] key, you will return to the previous screen with-
out changing the name.
D
OK button
If you move the cursor to this button and press the 
[ENTER] key, the scene/library will be saved or the new 
song will be created.
E
 button
If you move the cursor to this button and press the 
[ENTER] key, the character that is currently selected in 
the text input box will be switched between uppercase and 
lowercase.
F
INS button
When you move the cursor to this button and press the 
[ENTER] key, an “_” (underscore) will be inserted at the 
location of the currently selected character (underlined), and 
subsequent characters will move one character backward.
G
DEL button
When you move the cursor to this button and press the 
[ENTER] key, the currently selected character (under-
lined) will be deleted, and subsequent characters will 
move one character forward.
To assign a new name, use the [CURSOR] keys to move 
the cursor in the text input box to the character that you 
want to change, and turn the [DATA/JOG] dial to select a 
character.
When you have finished inputting the name, move the cur-
sor to the OK button and press the [ENTER] key to apply 
the new name.
Switching a button on/off
Editing a value in the display
Inputting text
1
2
5
6
7
3
4
• If you want to add characters to a name that has less than the 
maximum number of characters, move the cursor to the INS but-
ton and press the [ENTER] key to insert “_”, then change the 
name as required.
NOTE