Creative 0404 Manual De Usuario

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5 - Effects
Core Effects Descriptions
E-MU Digital Audio System
55
Lite Reverb
Reverberation is a simulation of a natural space such as a room or hall. The Lite Reverb 
algorithm is designed to simulate various rooms and reverberation plates while using 
fewer DSP resources than the Stereo Reverb. Up to five Lite Reverbs can be used at once.
Decay time defines the time it takes for the reflected sound from the room to decay or 
die away. The diagram below shows a generalized reverberation envelope.
After a short pre-delay period, the echoes from the closest walls or ceiling are heard. 
These first echoes, or Early Reflections, vary greatly depending on the type of room. Some 
time after the early reflection cluster ends, the actual Reverberation (a dense cloud of 
complex wall reflections) begins and decays according to the time set by the Decay Time 
parameter. The Reverberance parameter controls the density and smearing of both the 
early reflections and the reverberation cloud.
High frequency energy tends to fade away first as a sound is dissipated in a room. The 
High Frequency Decay Factor adjusts the time it takes for the high frequency energy to 
die away and thus changes the characteristics of the room. Rooms with smooth, hard 
surfaces are more reflective and have less high frequency damping. Rooms filled with 
sound absorbing materials, such as curtains or people, have more high frequency 
damping.
The Low Frequency Decay Factor parameter adjusts the time it takes for the low 
frequencies to die away. This control adjusts the “boominess” of the room.
Parameter
Description
Decay Time
Sets the reverb decay time. Range: 0% to 100%
HF Decay Factor
Sets the rate at which high frequencies die away. The high 
frequencies last longer as the percentage is increased. 
Range: 0% to 100%
LF Decay Factor
Sets the rate at which low frequencies die away. The low 
frequencies last longer as the percentage is increased.
Range: 0% to 100%
Early Reflections
Sets the volume of the initial wall reflections.
Range: 0% to 100%
Reverberance
Sets the amount of scattering of the early reflections and 
the reverberation cloud. Range: 0% to 100%
Time
Early Reflections
Reverberation