3com 500 Manual De Usuario

Descargar
Página de 124
 
A-12
 
A
 
P
 
P
 
E
 
N
 
D
 
I
 
X
 
 A: 
 
B
 
R
 
I
 
D
 
G
 
I
 
N
 
G
 
 
 
A
 
N
 
D
 
 R
 
O
 
U
 
T
 
I
 
N
 
G
 
IPX Routing
 
Novell IPX also uses RIP for routing purposes. Although it is similarly 
 
named to the IP equivalent, it uses a different protocol. IPX RIP 
 
broadcasts datagrams out onto the network every sixty seconds. Upon 
 
receipt of a RIP datagram, a router adds one to the hop count of each 
 
route advertised and broadcasts a RIP datagram to the other networks, 
 
with which it is connected.
 
The cost of a route in an IPX network is determined by the metric known 
 
as 
 
ticks
 
. In a LAN only environment this is the hop count plus one, e.g. 
 
three hops or four ticks. For an internetwork connected via a WAN or 
 
ISDN links, the tick count is factored on the speed of the WAN link.
 
We saw above the common network numbering scheme employed 
 
for a bridged network. By employing routing, LAN A, LAN B and LAN C 
 
become three separate networks on a network. The network 
 
numbering must reflect that situation.
 
In a Novell IPX environment we could allocate IPX network numbers 
 
00000111 to LAN A, 00000222 to LAN B and 00000333 to LAN C. 
 
Having configured the ports of the AccessBuilder 500 to accept this 
 
protocol, routing will now occur between the remote network servers 
 
and workstations but addressed by different network numbers.
 
It should be noted that NetWare 3.X and later, uses the concept of internal 
 
IPX addresses, which is somewhat similar to network addressing. The 
 
internal address refers to the internal network within that server allowing 
 
internal processes to communicate. These numbers must be unique for all 
 
servers right across the network. Although network servers may appeared 
 
wired correctly, and in other respects seem to be working correctly, 
 
duplicated internal IPX addresses will not allow correct operation.
 
NetWare has a hop count limitation imposed by the RIP. On an IPX 
 
network a data packet can cross a maximum of fifteen routers before 
 
being discarded.