Bungie Myth SoulBlighter Manual De Usuario

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T. In certain cases, you will also need to select another unit, object or piece of
ground as a target for the special action. A description of each unit’s special
ability can be found later in this manual.
FIRE
In certain missions bowmen are equipped with a single fire arrow, which is
lit by pressing the Special button on the menu bar, or the key. Fire will
spread differently depending on ground conditions (wet or rocky terrain
is unaffected, while dry grass will ignite almost immediately) and damage
or kill troops. Troops will avoid running through fire - using it strategically
means not giving them the choice.
Besides direct attacks and herding the enemy like so many sheep, there
are numerous secondary uses of fire, such as preemptively burning the
ground under your own feet to prevent the enemy from doing so in the
heat of battle, or using your flame arrows to ignite enemy satchel charges
from a safe distance.
MAGIC
Unlike the finite number of spells available in Myth: The
Fallen Lords, magic-using units in Myth II: Soulblighter
have a a blue mana bar over their heads which is depleted
with spell-casting (but replenishes over time), for unlimit-
ed spell usage. Magic units have a Primary and Secondary
spell. The Primary is their default attack; the Secondary is
activated with the Special key. The default special key is T.
Weather and its Effect on Battle
As you progress through the game, you’ll be forced to fight in what might
politely be termed “adverse conditions.” Sometimes there is no choice but to
fight in rain or snow, and these conditions will have a serious effect on your
chances of survival.
On the snow and desert levels you can hunt down your enemies by 
following their tracks.
Rain has a way of putting out fires - especially the fires that make your
Dwarves’ grenades work. If you’re caught in a snowstorm, you’ll find that gusts
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