Furuno gp-150-dual Guía Del Usuario

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3-1
3. MARKS
3.1 Entering 
Marks 
Marks can be inscribed on the Plotter 1 and 
Plotter 2 displays, in one of 12 mark shapes. 
Further, marks can be connected with lines. 
 
Note:
 When the mark memory becomes full 
no marks can be entered. When this 
occurs, the buzzer sounds and the 
message shown below appears on the 
display for three seconds. To enter a 
mark when the mark memory is full, 
erase unnecessary marks. 
Can’t save mark
Memory full
 
Figure 3-1 
 
Entering marks 
At own ship position 
1) Press the CURSOR ON/OFF key to turn 
off the cursor. 
2) Press the MARK key. 
 
At cursor intersection 
1) Press the CURSOR ON/OFF key to turn 
on the cursor. 
2)  Operate the cursor pad to place the 
cursor on the location for the mark. 
Select the mark shape you want, referring 
to paragraph 3.3. 
3) Press the MARK key. 
 
3.2 Erasing 
Marks 
CAUTION
All marks, including event marks and the
MOB mark, are erased on the ERASE
MARK menu. Be absolutely sure you want
to erase all marks; erased marks cannot
be restored.
 
 
Erasing individual marks 
1)  Place the cursor on the mark to erase. 
2) Press the CLEAR key. 
 
Erasing all marks 
1) Press MENU ESC and 3 to display the 
ERASE TRACK/MARK menu. 
ERASE TRACK/MARK
Erase Mark
No
Erase Track
No
Yes
Yes
Track Pts. Used:  
Mark Pts. Used:  
123/1000 Pt
345/1000 Pt
: Select
MENU: Escape
 
Figure 3-2 ERASE TRACK/MARK menu 
 
2) Press    to select Erase Mark. 
3) Press   to select YES. 
Are you sure to erase ?
ENT: Yes
MENU: No
 
Figure 3-3   
 
4) Press the NU/CU ENT key. 
5) Press the MENU ESC key.