Cisco Cisco MXE 3500 (Media Experience Engine) Prospecto
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• Audience members may engage in two-way interactions following the presentation, or during a designated
Q&A session.
• During the meeting there is usually audience interaction through chat windows (for example, by using a
WebEx meeting application).
• Concurrent live streams to different devices is common.
• After the meeting you can view the recorded content in portals on a PC.
• Content postproduction (for example, overlays, bumpers, and trailers) and content re-purposing (for
• After the meeting you can view the recorded content in portals on a PC.
• Content postproduction (for example, overlays, bumpers, and trailers) and content re-purposing (for
handheld devices) is a requirement.
• Communications could also be prerecorded content without a live audience; the content is sent through
email or web posting.
• Content is generally shared during the meeting. Content in this case can extend beyond Microsoft
PowerPoint presentations and can include video clips.
• The shelf life for such engagements may be ranked as medium. Figure 9 provides an overview of corporate
communications.
Figure 9. Corporate Communications Workflow
CxO delivers message
while on-site and remote
participants join in
various locations
Engagement may be based on a
studio mode VoD, a live session
with interactive Q&A, and one-way
live stream to PCs and handhelds
with content being share.
Meetings are two-way
interactive. Meetings are also
recorded for on-demand
consumption on desktops, mobile
devices through diverse
tools such as Webex and
Show and Share
Attendees in remote
offices join the
meeting that is
streamed live to their
mobile devices
Meeting is accessed
through WebEx
Live stream can also
be watched through
Show and Share
Meeting is transmitted to
other TelePresence units
throughout the world
Requirements for Corporate Communications
The requirements for corporate communications follow:
• Variation of time span from 15 minutes to more than an hour
• Two-way interactive communications
• One-way live streaming with low latency to multiple sites
• Recorded content in different formats for consumption on handheld devices
• Ability for live content to go to signs in open areas
• Multiple bit rates for VoD content
• Support for low bandwidth environments for live video
• Chat sessions
• Two-way interactive communications
• One-way live streaming with low latency to multiple sites
• Recorded content in different formats for consumption on handheld devices
• Ability for live content to go to signs in open areas
• Multiple bit rates for VoD content
• Support for low bandwidth environments for live video
• Chat sessions