pyrocluster cinema 4d 9 Manual De Usuario
PYROCLUSTER
REFERENCE 31
Distance page
To preview the puffs, on the Shape page enable the Preview option.
With these settings, you can
have puffs change their color,
radius and luminosity according
to how far away they are from
the emitter.
Here you can change the color, radius and luminosity of puffs depending on how far
away they are from the emitter. This is useful for effects where the color, shape and
luminosity changes over distance such as seen in the flames of rocket boosters.
away they are from the emitter. This is useful for effects where the color, shape and
luminosity changes over distance such as seen in the flames of rocket boosters.
Use Distance Effects, Use Emitter Plane
Distance effects can be
calculated either from the
emitter plane (left) or from the
position of the emitter itself
(right).
If the Use Emitter Plane option is enabled, the distance of puffs will be measured
from the emitter’s plane rather than from the emitter’s origin.
from the emitter’s plane rather than from the emitter’s origin.
Near Range, Far Range
The part of the sphere inside
which distance effects take
place is defined by the Near
Range and Far Range values.
Near Range
Far Range
Emitter
These two parameters define the radii of two concentric spheres placed around
the emitter; together they define a ‘cavity’ within which distance effects can be
applied. Puffs in this cavity between the inner and outer spheres may have their color,
radius and luminosity adjusted according to how far away they are from the inner
sphere. If you want the gradients to control puffs the moment they are emitted, set
Near Range to 0.
applied. Puffs in this cavity between the inner and outer spheres may have their color,
radius and luminosity adjusted according to how far away they are from the inner
sphere. If you want the gradients to control puffs the moment they are emitted, set
Near Range to 0.