Adobe atmosphere builder 1 Manual De Usuario
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Creating effects with JavaScript
About working with JavaScript
If you know how to write JavaScript, you can add effects to your world using the
Atmosphere JavaScript API (Application Program Interface). These effects can be simple
or complex—ranging from adding a sound effect to creating an interactive animation.
The possibilities are limited only by your ability to implement your ideas in JavaScript.
Atmosphere JavaScript API (Application Program Interface). These effects can be simple
or complex—ranging from adding a sound effect to creating an interactive animation.
The possibilities are limited only by your ability to implement your ideas in JavaScript.
Keep in mind that this documentation doesn’t explain how to write JavaScript code—you
can find a wealth JavaScript resources on the Web and in print. This documentation does
provide information about how to incorporate scripts into a world and gives you some
ideas for what you can do with the Atmosphere JavaScript API. For more information, see
the Atmosphere JavaScript API documentation. This documentation is installed with
Atmosphere Builder and is accessible from the Atmosphere folder in the Windows Start
menu.
can find a wealth JavaScript resources on the Web and in print. This documentation does
provide information about how to incorporate scripts into a world and gives you some
ideas for what you can do with the Atmosphere JavaScript API. For more information, see
the Atmosphere JavaScript API documentation. This documentation is installed with
Atmosphere Builder and is accessible from the Atmosphere folder in the Windows Start
menu.
Attaching a script to a world
You can attach a script to an object, a group of objects, or a whole world. If you attach a
script to an object or group, you can use the keyword this to refer to the current object.
Alternately, you can attach a script to the world and refer to objects by name. The world
script is always run before any of the other scripts; therefore, you can use the world script
to do initializations and provide methods that are required by other scripts.
script to an object or group, you can use the keyword this to refer to the current object.
Alternately, you can attach a script to the world and refer to objects by name. The world
script is always run before any of the other scripts; therefore, you can use the world script
to do initializations and provide methods that are required by other scripts.
To attach a script to an object or group:
1
Select a wireframe view: Top, Side, or Isometric.
2
Select the object or group to which you want to attach the script.
3
In the Object Inspector palette, enter the location of the JavaScript source file in the
JavaScript URL text box.
To attach a script to a world:
In the World Settings palette, enter the location of the JavaScript source file in the JavaS-
cript URL text box.
cript URL text box.
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