Namco Bandai Games 90500094 Manual De Usuario

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GAME SELECTION
Skier Selection
After inserting sufficient credit, the "Skier Selection Mode" will be displayed. The
player selects one of three skiers, "Basic", "Mogul" or "Downhill" by using the L/R
select buttons and pressing the decision (Viewpoint) button
Game Mode Selection
After the Skier Mode has been selected, the "Game Mode Selection" screen is
displayed. The player selects either the "Race Mode" or "Time-Trial Mode" by
using the L/R selection buttons, and pressing the decision (Viewpoint) button.
Linked Time-Trial Mode is only available if both players select Time-Trial Mode
Course Selection
After the game mode has been selected, the "Course Selection" screen is
displayed.
The player can select either the "Hi-Speed Course" or the "Technical Course" by
using the L/R selection buttons, and pressing the decision (Viewpoint) button.
When in linked mode, the Technical Course is only available if both players select
the Technical Course.
Viewpoint Selection
The viewpoint button can be pressed at any time during a game to switch
between the views.
Third Persons View: This is the view as seen by a third person. This view can be
used to get an understanding of the surrounding conditions.
The game normally starts in this view.
Players View:
This is the view as seen by the skier. This provides an
exciting view while skiing.
Behind View:
This is the view from just behind the skier. This view can be
used to get an understanding of the skiers posture.
GAME RULES
Single Race Mode
The player races against four computer skiers.
The game will finish when the player crosses the finishing line within the given
time period.
The time period is increased each time a checkpoint is reached.
If the time period reaches zero before the player has completed the course, the
player will stop, the result will be displayed and the game is over.
Linked Race Mode
The players on two machines will race against each other.
The game will finish when the player crosses the finishing line within the given
time period. Both players can finish the course if they have sufficient time.
The time period is increased each time a checkpoint is reached by the leading
player and the extra time is added to both players.
If the time period reaches zero before the player has completed the course, the
player will stop, the result will be displayed and the game is over.