Furuno navnet gd-1920c Manual De Usuario

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7. CUSTOMIZING YOUR UNIT 
 7-10
7.3 Plotter 
Setup 
This paragraph provides the information necessary for setting up the plotter display.   
 
7.3.1 Navigation 
options 
Navigation options, for example, waypoint switching method, may be set on the PLOTTER 
SETUP menu. 
   
1.  Show the plotter display, then press the MENU key open the main menu. 
2.  Press the PLOTTER SETUP soft key. 
PLOTTER
SETUP
EDIT
D. BOX
RETURN
WAYPOINT SWITCHING
ARRVL ALM CRCL
COURSE VECTOR
LINE
SET GOTO METHOD
1 POINT
QP
INTERNAL
SAFE ROUTE CHECK
OFF
POPUP INFO
OFF
QPT/MARK SOFT KEY
QUICK POINT
SHIP SHAPE
BOAT(L)
 
Plotter setup menu 
Contents of plotter setup menu 
Item Description  Settings 
Waypoint 
Switching 
Chooses waypoint switching method. See “switching 
waypoints” on page 3-45. 
Perpendicular, Arrvl 
Alm Crcl, Manual 
Course Vector  You may extend a line from the own ship position to show 
ship’s course. It may be a vector (length depends on ship’s 
speed) or a simple line (course bar). 
Line, Vector, Off 
Set GOTO 
Method 
Sets the method by which to navigate to a quick point. See 
“3.10.1 Navigating to a quick point.” 
1 Point, 35 Points, 
35 Pts/Port Service 
QP 
Set “EXT WPT (RMB)” when a destination waypoint is 
displayed from a external navigation equipment. 
EXT WPT (RMB),   
Internal 
Safe Route 
Check 
(C-MAP only) 
The safe route check feature checks for interfering objects 
(such as wrecks) within a route when creating or editing a 
route. 
On, Off 
Popup Info 
(C-Map only) 
You may show the information for objects as below. 
OFF: No information appears. 
ALL ON: When the cursor is placed on anywhere on chart, 
the information for that location appears. 
POINTS ON: When the cursor is placed on an object 
symbol, the information for it appears. 
ALL ON, POINTS 
ON, OFF 
QPT/MARK 
SOFT KEY 
Chooses the function of the uppermost soft key on the 
plotter display between QUICK POINT and MARK ENTRY. 
QUICK POINT: Enters the quick point at the cursor or own 
ship position. 
MARK ENTRY: Enters the mark at the cursor or own ship 
position. 
QUICK POINT, 
MARK ENTRY 
SHIP SHAPE  Chooses configuration for own ship marker. 
BOAT(L), BOAT(S), 
CIRCLE, CROSS 
D. BOX   
(soft key) 
Sets up data boxes. See paragraph 7.5.