games-ps2 commandos-strike force Manual De Usuario

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MULTIPLAYER GAME SETUP
CHARACTERS AND CLASSES
Each side has the same three classes (Commando, Sniper and Spy) and
specific characters. Each player can choose from Allied and Axis characters
and character class.
FRIENDLY FIRE 
(Team Deathmatch and Sabotage modes only)
If you select 
Friendly Fire: No
, bullets will not harm your teammates,
though explosions and gas grenades will still cause damage.
WEAPONS 
You can choose a main weapon. Other equipment is standard issue 
for your type of soldier.
SCORING
Scoring depends on the game type, but is divided into:
Player Points
— You score Player Points by killing enemies 
or completing mission objectives.
Team Points
— Teams score Team Points by completing objectives. 
Team Points are used to determine the winner of the game.
MULTIPLAYER GAME MODES
DEATHMATCH
In this classic free-for-all game mode you fight alone without joining a team.
Maps are simple to encourage faster gameplay. Players spawn randomly 
on the map. A player wins by reaching the score limit (40 by default) first 
or having the most points when time runs out (15 minutes by default).
SCORING 
A kill is worth 1 point. 
If a player accidentally kills himself (with a grenade, for example), 
he incurs a -1 point penalty.
TEAM DEATHMATCH
Similar to Deathmatch, but players are divided into two teams (Allied 
and Axis). Maps are arena-style, kept simple to encourage faster gameplay.
Players spawn randomly on the map. A team wins by reaching the score limit
(100 by default) first or having the most points at the end of the time limit
set in the server for that map (20 minutes by default).
SCORING
The same scoring system is used as in Deathmatch. Killing oneself does
not affect the team score.
The team score (total score of all team members) determines the winner. 
SABOTAGE
A variation on Team Deathmatch, in this mode the use of Spies is the key 
to winning. The mission's overall objective is to sabotage enemy installations
by first sending in characters to interrogate the opposition in order to gain 
a code key to arm the enemy bomb.
The Spies on both sides are the only characters who can interrogate players
on the enemy team. Every time an opponent is killed, he will remain
susceptible to interrogation for a few seconds. During this time a Spy can
interrogate him (by getting close and holding down the x button with the
crosshair over the victim until the meter is full). If the opponent is a Spy, 
he can reveal half of the code key (3 digits); if not, he can only reveal 1 digit.
A Spy has a longer interrogation time (10 seconds) than the other characters
(5 seconds).
Note:
The code key is a 6-digit code.
As soon as a Spy finds out the code key, he can go and sabotage the enemy
base. When a Spy successfully sabotages the enemy base, his side scores.
Maps have two distinct base areas, one for each side, where players spawn
and sabotage.
The first team to reach the score limit or with the most points at the end 
of the time limit configured on the server for this map wins.
Note:
Each team must have at least one Spy.
SCORING
Players score points by killing or interrogating opponents 
(1 individual point). 
Team points are awarded for sabotaging the enemy base (1 team point).
PLAYING THE GAME 
IN SPANISH OR FRENCH
To access and play 
COMMANDOS STRIKE FORCE
in the Spanish 
or French language version on the disc, follow these steps:
1. Power on the system.
2. At the Sony Computer Entertainment screen, select 
System
Configuratio
n, scroll down the list and select 
Language
, then select
Spanish
or 
French
as the preferred language. Your system will now be
configured for Spanish or French language.
3. Return to the System Configuration screen and wait for the game 
to boot. 
4. Begin play.
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csf ps2 final.qxd  3/2/06  3:59 PM  Page 20