games-pc clash of steel Manual De Usuario

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garrison the western front. Attack Russia
and drive towards Moscow at full speed.
To conquer Russia, Germany has to take
Moscow and achieve 15 collapse points.
The Axis player should remember the
effects of Russian Winter and Russian
Partisans. Eliminate units by cutting off
their retreat routes so they will not be
dissolved and come back next turn. The
Allied player needs to give ground in
Russia and avoid being surrounded by
Axis units. Defend Moscow at all costs.
Drive to Stalingrad 1942
This scenario starts Jul/Aug 1942 with
the main battle action in Russia.
Germany could try another offensive
against Moscow or instead drive south
and southeast to take the resource cen-
ters in order to deprive Russia of them
and also to increase Axis production. To
stop Russia, Germany must cut Russian
production by the capture of cities and
resource centers. Russian strategy
should be to defend Moscow and keep as
many cities and resource centers as pos-
sible in its control. Use limited
counterattacks when feasible.
Kursk 1943
This scenario starts Jul/Aug 1943 with
the battle of Kursk on the Russian Front
which turned into a disaster for the
German army. The German player
should be careful where it attacks avoid-
ing Russian strong points. Another
possible strategy is to let the Russian
player attack and then counterattack
when the Russian units have overex-
tended themselves. The German player
should be preparing for the inevitable
Allied amphibious invasion of Europe by
placing units in the ports and fortifying
ports and empty coastal hexes with its
engineer unit. The Allied player in Russia
should attack at the German weak points
in the line attempting to surround and
eliminate Axis forces as much as possi-
ble. The western Allies need to decide
upon where and when to invade Europe.
The invasion must be in clear weather
and on the first impulse only.
D-Day 1944
This scenario starts Mar/Apr 1944 with
the western Allies poised for the invasion
of Europe. The March turn is only one
impulse long and the Axis player is
restricted in his movement of most of his
units on the western front. The Allied
player should carefully select his target
being mindful of German-fortified
coastal areas. The Mulberry should be
used initially and a port captured
quickly. The Allies should attempt to sur-
round German forces and eliminate
them whenever possible. All German
cities need to be captured to defeat
Germany so coordination between
Russian and western Allied forces is
essential. German forces should attempt
to contain the western Allied invasion in
a narrow beachhead, keeping the major-
ity of forces to counter the Russian
advances. If it begins looking hopeless,
possibly retreat to the south and defend
the southern German cities. The German
forces should try to delay the Allied
advances as much as possible.
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Vichy is a neutral state
Axis units located in Vichy become
reserve
Allied units located in former France
are eliminated (dissolved for the com-
puter)
If the Axis does not to install Vichy, then
about 80% of the French units currently
not on map are permanently removed.
Poland: After an Axis conquest of Poland
the eastern part of Poland will become
Russian, while the western part will
become German territory. Any German
units which are on Russian territory at
this point will be placed in reserve.
Russia: Whenever Russia has reached 15
collapse points, then it will surrender.
Collapse points are awarded once per
turn and are displayed by a message on
the screen. Whenever the Axis player
controls Moscow, Leningrad, and
Stalingrad, collapse points start accumu-
lating. The number of collapse points for
the five Russian cities is as follows:
CITY
COLLAPSE POINTS
Leningrad
1
Sevastapol
1
Baku
2
Gorki
3
Saratov
4
SCENARIOS
Below is a summary of each scenario and
some of the short-term objectives which
you can wish to accomplish. Each sce-
nario will only end if the enemy’s cities
are conquered (see Victory Conditions
above) or the game reaches the end of
the Jul/Aug 1945 turn.
Poland 1939
This scenario starts Sep/Oct 1939 with
Germany poised on the Polish frontier
ready to unleash its devastating
blitzkrieg attack. Light German forces
are on the France/Benelux borders. The
German player should attack Poland
immediately and then attack
France/Benelux as soon as sufficient
forces are available. Review the section
on “Blitzkrieg” on page 35. Allied forces
should attempt to delay the German
advances as much as possible trying to
avoid being eliminated. Dissolved units
can be purchased and come back on the
map on the next turn.
Fall of France 1940
This scenario starts May/Jun 1940 with
Germany already having conquered
Poland and Norway. It is now ready to
attack France/Benelux. Germany should
attack France/Benelux remembering to
garrison Poland enough so Russia does
not enter the war prematurely. Allied
forces should attempt to delay the
German advances as much as possible,
trying to avoid being eliminated.
Dissolved units can be purchased and
come back on the map on the next turn.
Operation Barbarossa 1941
This scenario starts May/Jun 1941 with
Germany having now defeated Poland,
Norway, Benelux, and France. Germany
has deployed its main forces on the
Russian front ready to again unleash its
armored power. Germany should lightly
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