games-pc clash of steel Manual De Usuario

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few hexes away. Units can move by the
functions RESERVE, OPERAT., or REBASE.
The RESERVE option removes the unit
from the map and places it in Reserve. It
costs one transport point to place a unit
in reserve. After a unit is placed into
reserve, you can take the unit out of
reserve by moving the map cursor adja-
cent to a city. Access the NEW option on
the Main Menu. The hex cannot be in an
enemy ZOC and the hex must be
friendly-controlled. All reserve units
must be deployed out of reserve before
you can end your turn, but only on the
first or second impulse. The unit must
have a supply level greater than zero to
be put in reserve.
The option OPERAT. allows you to move
the unit up to 10 hexes away. Axis, Allied,
U.S., and Russia (only after Russian
Winter strikes) can move one unit per
impulse. 
The REBASE option allows an air unit to
relocate up to four hexes away in a
friendly-controlled hex. You cannot
rebase on snow or mud turns. You can
rebase on any impulse.
G
ROUND
C
OMBAT
In the Main Menu the ASSAULT option
allows you to select the adjacent friendly
units you wish to use to attack the
enemy unit in the hex which contains
the map cursor. You can therefore com-
bine multiple units to attack the selected
enemy unit. A unit can only make one
assault in a given impulse. Units can also
conduct an overrun attack by them-
selves. To do so, simply attempt to move
the friendly unit into the enemy hex. An
overrun attack will then be made.
A
IR
S
TRIKES
/S
HORE
B
OMBARDMENT
In the Main Menu you can use the STRIKE
option to perform an air strike on the
enemy unit in the hex which contains
the map cursor. The air unit must be
within 7 hexes of the target. Enemy air
units can also intercept if within 7 hexes
of the target. If the target hex is a coastal
hex, then Shore Bombardment can take
place. Shore Bombardment acts similarly
to an air strike. CV and BB will each add
one point to a bombardment which is
resolved on the ground strike table. Only
units in the same sea zone as the naval
unit can be bombarded. There will be no
interception and bombarding ships will
suffer no reverse results except that they
can not bombard a second time in the
same impulse.
T
ERRAIN
E
FFECTS ON
M
OVEMENT
/C
OMBAT
The Action Point costs to enter the dif-
ferent terrain types and the effect that
terrain has on the defender’s strength
and air strikes are shown in the table
below. The defense bonus is the number
of strength points added to a unit’s
strength. The unit’s total strength is
then modified by its morale. The Air
Strike column shows the reduction in
attacker’s effective air strength.
TERRAIN
AP
DEFENSE
AIR
TAME
COST
BONUS
STRIKE
City
1
2
1
Clear
1
-
-
Desert
-
1
-
Fort *
1
3
2
Mountain
2
1
1
Port
1
2
1
Resource
1
-
-
River
#
-
-
Sea
-
-
-
Swamp
2
1
-
Wood
-
1
-1
# units attacking across a river are halved in strength.
* Note: a computer player’s unit has its defense strength
increased 70% while defending in a fort.
Clash of Steel
6
the game’s parameters in the Edit Game
Options Menu, Computer Options Menu,
and the Rules Options Menu.
Selecting GAME in the Setup Menu begins
the game. You will now be brought to the
Main Menu. MENU brings you back to the
Setup Menu. END allows you to finish
your impulse. The game map will be dis-
played and in the Main Menu. You can
move and place units on the map and also
attack using the ASSAULT and STRIKE
options. The NAVY option allows you to
move your naval units. You can place new
units or units in reserve on the map
using the NEW option. UNLOAD gives you
the option to unload units from ships.
You can check out your unit production
schedule with the PRODUCT option. MAP
displays the Map Menu which allows you
to view the entire map with various set-
tings. The INFO option allows you to
access the Information Menu. The CNTL
option shows you which side controls the
hexes on the map. CLEAR removes all
units from the map.
When you access a unit, the Unit Menu is
displayed. You can move land and air
units by selecting a nearby hex to move
to. You can also move land units with the
OPERAT.
and RESERVE options. Air units
can move with the OPERAT., RESERVE, and
REBASE
options. A paratroop unit can use
Prepare
to be able to airdrop up to three
hexes away in the next impulse. Engineer
units can use FORTIFY to fortify the hex
they are in at the beginning of the next
turn. If they are in fortify mode, an addi-
tional option to MOVE will be displayed.
The Information Menu is accessed from
the Main Menu. STATUS will allow you to
see how many Production Points you will
be receiving due to the number of cities,
resource centers, and convoys you have.
You can choose to upgrade your units.
You can also view the overall amount of
strength and losses for each player. Here
you can check the status on your forces
using OB. You can see the sea zones with
the SEA ZONE option. The RESEARCH
option allows you to build new weapons
to help win the war. POLITICS allows you
to influence a country’s neutrality and
declare war. You can buy strategic
bombers for 20 PPs and set your bomb-
ing targets using the BOMBER option. The
current weather can be displayed with
the WEATHER option.
Summary of Tables/Rules
A brief summary of the important tables
and rules appears below.
C
OMBAT
U
NITS
Refer to the section “Combat Forces” on
page 2 for a brief description of the unit
types in the game. Also refer to the sec-
tion on “Paratroops” and “Engineers” on
page 2 for the specific rules for these two
unit types.
A
CCESSING
U
NITS
You can move the map cursor by using
the mouse or the keypad keys. To scroll
the map place the mouse pointer or
move the cursor to the edge of the map.
Clicking the right button or pressing the
“5” key centers the map. Placing the cur-
sor over a friendly unit and clicking the
left button or pressing “+” displays the
Unit Menu. Every unit on the map exerts
a Zone of Control (ZOC). This influence
extends into each of the six adjacent
hexes surrounding the unit. A unit must
pay one additional Action Point to move
from one enemy ZOC into another
enemy ZOC.
M
OVING
U
NITS
Units have a variety of methods to move
by. You can move units one hex at a time
by placing the cursor in an adjacent hex
or move multiple hexes by placing it a
Clash of Steel
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