games-pc serf city Manual De Usuario

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For the garrison and the guard tower, a
leveler begins by leveling the ground.
You have to have the construction
materials transported. While the hut
requires only one delivery of wood and
stones, the garrison requires at least ten.
As soon as the guard hut is built, a
knight leaves your castle in order to
occupy it. When the first knight arrives
in a guard hut, guard tower, or garrison,
your rural property grows. Look and you
see the property limits have expanded.
This is how your kingdom ‘grows’ and
increases its geographic area.
To inform you of this growth (if you
were looking elsewhere in the world),
you hear a noise telling you that you
have received a message. Left-click on
the piece of paper (located in the lower
left of your screen) and you learn that a
building has been occupied by a
knight. Next, some gold is brought to
the hut.
A white flag flies in front of the guard
hut. Later, flags are flown on the guard
tower and on the garrison towers. The
flag’s height indicates the building’s
occupation rate. A hut can house up to
three knights, a guard tower can house
up to six knights, and a garrison can
house up to twelve knights.
The icon on the flag indicates an
enemy’s distance. The white flag
signifies that there is no enemy
colony nearby and that there is
no danger of being attacked in
the immediate future. If you
later you play against computer-
controlled opponents or another
player, other symbols appear on the
flags. When the enemy gets close
enough, a black stripe appears on the
flag. As the enemy approaches, the
stripe changes to a black cross. When
the enemy is right outside your door, the
flag has a very thick black cross. (In the
latter case, you should definitely pre-
pare for an attack.)
T
HE
O
VERHEAD
M
AP
Familiarize yourself with the overhead
map. Left-click on the map icon and the
map appears. You see several blue dots
where your buildings (finished or still
under construction) are located. The left
icon activates the map presentation
mode in one of 3 ways:
scenery
scenery + property
property
Left-click on this icon. After the first left-
click, the map’s image changes just a
little. Around the blue dots (your build-
ings), you now see a surface with dots 
14
The Training Games
After beginning the game, choose a
location to build your castle. You don’t
need to worry about the fertility of the
soil or the trees. Give the order to con-
struct the three required buildings and
wait (use the help functions for con-
struction if you cannot find a good
location right away).
13
The Training Games
THE TRAINING GAMES
You now know the game’s basic principles and can begin with the first training
game. Each building is explained and the program tells you where you should be
careful. Each training game contains orders which are specified in the instructions.
You can play and follow the game’s progression on the screen.
In the training games, you are supplied with many tools, food, construction materi-
als, and serfs.
When certain important events occur, you are informed by a sound and a small blink-
ing icon that looks like a piece of paper; it appears in the bottom left of the menu. If
you left-click on the piece of paper, a message is displayed on the screen and the com-
puter moves the screen to where the event is taking place. If you left-click on the
check mark in the window the message disappears.
Training Game 1 – Land
Orders: Have your serfs construct a guard hut, a guard tower, and a garrison.
B
UILDING A
G
UARD
H
UT
, G
UARD
T
OWER
AND
G
ARRISON
Guard Hut
Guard Tower
Garrison