Crestron Electronics Inc UFO-WPR-3ER Manual De Usuario
Waterproof Wireless LCD Remote
Crestron UFO-WPR-3ER
“Device Settings: Crestron UFO-WPR-3ER (RF)” Window
NOTE: The ID code specified in the SIMPL Windows program must
match the RF ID of each unit. Refer to “Identity Code” on page 6.
match the RF ID of each unit. Refer to “Identity Code” on page 6.
Program Manager
Program Manager is the view where programmers “program” a Crestron control
system by assigning signals to symbols.
system by assigning signals to symbols.
The symbol can be viewed by double clicking on the icon or dragging it into Detail
View. Each signal in the symbol is described in the SIMPL Windows help file (F1).
View. Each signal in the symbol is described in the SIMPL Windows help file (F1).
Programming with VisionTools
Screens should be created in Crestron VisionTools
®
(VT Pro-e
®
). There are no
special programming requirements to use the functions of the UFO-WPR-3ER in a
room control system.
room control system.
Multi-Mode Objects
Multi-mode objects offer high-
performance programming!
performance programming!
The single most advanced VT Pro-e high performance programming technique
involving the UFO-WPR-3ER is the concept of multi-mode objects. A multi-mode
object (i.e. button, legend, etc.) is an object drawn on a VT Pro-e page that can have
one or more active and inactive visible settings (modes).
involving the UFO-WPR-3ER is the concept of multi-mode objects. A multi-mode
object (i.e. button, legend, etc.) is an object drawn on a VT Pro-e page that can have
one or more active and inactive visible settings (modes).
For examples, refer to
and search for multi-
mode object examples. This file contains the VT Pro-e touchpanel files and SIMPL
Windows files that illustrate the high-performance capabilities of multi-mode
objects.
Windows files that illustrate the high-performance capabilities of multi-mode
objects.
Bit Depth and File Size
A balance of performance and quality can be achieved by using VT Pro-e to
configure the size of graphics in a project. Read this section to learn about bit depth
and how to maximize the quality and performance of a UFO-WPR-3ER project.
configure the size of graphics in a project. Read this section to learn about bit depth
and how to maximize the quality and performance of a UFO-WPR-3ER project.
Bit depth refers to the number of memory bits used to store color data for each pixel
in a raster image. A touchpanel raster image consists of a rectangular grid of picture
elements (pixels). Each pixel uses the same amount of memory to store its color data.
The amount of memory is called the bit depth of the image.
in a raster image. A touchpanel raster image consists of a rectangular grid of picture
elements (pixels). Each pixel uses the same amount of memory to store its color data.
The amount of memory is called the bit depth of the image.
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• Waterproof Wireless LCD Remote: UFO-WPR-3ER
Operations Guide – DOC. 7124