Prima Games World in Conflict, EN 0761557903 Manual De Usuario

Los códigos de productos
0761557903
Descargar
Página de 15
13
Strategy and Tactics
Strategy and Tactics
Succeeding requires a basic understanding of both 
strategy and tactics. Strategy is the overall plan you 
form to complete your objectives. You then employ 
tactics to make the strategy work. For example, 
your objective may be to capture several command 
points during a mission. While planning a strategy, 
you would determine in which order you would 
capture the command points as well as the types of 
support you might need. Tactics come into play as 
you determine how you will capture each command 
point, the units you need, and how you will use 
them. A good commander always considers tactics 
when planning the overall strategy.
Tactics take many things into consideration. The U.S. Army has created an acronym that helps ensure you 
consider everything important before going into battle—METT-T. This stands for mission, enemy, terrain, 
troops and support, and time available. 
Objectives
Objectives—
essentially your 
orders—are 
actions that must 
be completed to 
win the mission 
or game. It is 
important to 
carefully read your 
objectives—and 
to read them often. During the heat of battle, 
objectives may change, and frequently you receive 
new objectives based on how well you completed 
previous objectives. During the single-player 
campaign, you get new objectives all the time. Your 
commanding offi cer is conducting the strategy 
and giving you new orders as situations develop. 
You receive messages about objectives along the 
left side of the screen. But be sure to take time 
to open the objective menu to read the specifi cs. 
The description explains what you must do to 
complete the objective as well as what constitutes 
a failure. For example, you may be ordered to hold 
a command point. If the enemy takes control of the 
position and fortifi es it, then you failed the objective. 
  Some objectives also list a time limit. If so, 
you must consider how quickly you must move to 
complete the objective before time runs out, which 
results in failure. Multiplayer games are all time 
based, so time is an important factor in determining 
which tactics to use to complete your mission.
The tactics in this chapter are by no means the only ones 
you can use. Part of the fun of playing 
World in Confl ict is 
experimenting with tactics you create yourself or discover as 
you play against the computer opponents during the single-
player campaign or live opponents during multiplayer games. 
Be ready for those "That was so cool!" moments as you try 
something on a whim or out of desperation and are rewarded 
with a great result. 
The tactics in this chapter
you can use Part of the fu
ctive.
Protected by copyright.  Unauthorized or unlawful copying or downloading expressly prohibited.