Intel E3815 FH8065301567411 Hoja De Datos

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Intel
®
 Atom™ Processor E3800 Product Family
Datasheet
1001
31
28
24
20
16
12
8
4
0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SPRITE_D_E
NABLE
SPRITE_D_GAMMA_E
NABLE
S
P
RIT
E
_D_SO
U
RCE
_
PIXE
L_FORMA
T
SP
RITE
_D
_PIP
E_S
E
LE
CT
RE
SE
RVED
SP
R
ITE
_S
OU
R
C
E
_
KE
Y
_
ENA
B
LE
PIXEL_M
U
LT
IPL
Y
CO
LOR
_
C
O
NV
E
R
SIO
N
_D
ISAB
LE
D
YUV
_
FO
R
M
A
T
YUV
_
B
Y
TE
_
O
RDER
_180DISP
LA
Y
_RO
TA
T
ION
RESE
RVED
_1
TI
LE
D
_
SU
R
FA
C
E
RESE
RVED
_2
SPRITE
_D_BO
TT
O
M
RESE
RVED
_3
SPRITE_D_Z
_
O
RDER
Bit 
Range
Default & 
Access
Field Name (ID): Description
31
0b
RW
SPRITE_D_ENABLE: 
This bit will enable or disable the Sprite D. When this bit is set, 
the plane will generate pixels for display to be combined by the blender for the target 
pipe. When set to zero, memory fetches cease and display is blanked (from this plane) 
at the next VBLANK event from the pipe that this plane is assigned. At least one of the 
display pipes must be enabled to enable this plane. There is an override for the enable 
of this plane in the Pipe Configuration register. This bit only has an effect when the plane 
is not trusted. When the plane is marked trusted, this bit will be overridden and the 
display disabled when the registers are unlocked. 
1 = Enable 
0 = Disable
30
0b
RW
SPRITE_D_GAMMA_ENABLE: 
There are two gamma adjustments possible in the 
Sprite D data path. This bit controls the gamma correction in the display pipe not the 
gamma control in this plane. It affects only the pixel data from this display plane. For 
pixel format of 8-bit indexed, this bit should be set to a one. Gamma correction logic 
that is contained in the Sprite D logic is disabled by loading the default values into those 
registers. 
When this plane is marked as trusted, this bit should always be set to zero to force the 
pipe gamma to be always be bypassed. 
0 = Sprite D pixel data bypasses the display pipe gamma correction logic (default). 
1 = Sprite D pixel data is gamma corrected in the pipe gamma correction logic
29:26
0b
RW
SPRITE_D_SOURCE_PIXEL_FORMAT: 
This field selects the pixel format for the 
sprite/Sprite D. Pixel formats with an alpha channel should not use source keying. 
Before entering the blender, each source format is converted to 10 bits per pixel (details 
are described in the intermediate precision for the blender section of the Display 
Functions chapter). 
0000 = YUV 4:2:2 packed (see byte order below).  
0001 = Reserved 
0010 = 8-bpp Indexed. 
0011 = Reserved. 
0100 = Reserved. 
0101 = 16-bit BGRX (5:6:5:0) pixel format (XGA compatible). 
0110 = 32-bit BGRX (8:8:8:8) pixel format. Ignore alpha. 
0111 = 32-bit BGRA (8:8:8:8) pixel format with pre-multiplied alpha channel. 
1000 = 32-bit RGBX (10:10:10:2) pixel format. Ignore alpha. 
1001 = 32-bit RGBA (10:10:10:2) pixel format 
1010 = Reserved. 
1011 = Reserved. 
1100 = Reserved. 
1101 = Reserved. 
1110 = 32-bit RGBX (8:8:8:8) pixel format. Ignore alpha. 
1111 = 32-bit RGBA (8:8:8:8)
25:24
0b
RW
SPRITE_D_PIPE_SELECT: 
Sprite D always ties to Pipe B.  
Reserved.