Zoom B3 Manual De Usuario

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Ef
fect 
Types and P
arameter
s
095
Hall
This reverb effect simulates the acoustics of a concert hall.
FS
InputMute
Knob1
Knob2
Knob3
Page01
Decay
1–30
Tone
0–10
Mix
0–100
P
Sets the duration of the reverberations. Adjusts the tone.
Adjusts the amount of effected sound 
that is mixed with the original sound.
Page02
PreD
1–100
Level
0–150
Adjusts  the  delay  between  input  of  the 
original sound and start of the reverb sound. Adjusts the output level.
096
Room
This reverb effect simulates the acoustics of a room.
FS
InputMute
Knob1
Knob2
Knob3
Page01
Decay
1–30
Tone
0–10
Mix
0–100
P
Sets the duration of the reverberations. Adjusts the tone.
Adjusts the amount of effected sound 
that is mixed with the original sound.
Page02
PreD
1–100
Level
0–150
Adjusts  the  delay  between  input  of  the 
original sound and start of the reverb sound. Adjusts the output level.
097
TiledRoom This reverb effect simulates the acoustics of a tiled room.
FS
InputMute
Knob1
Knob2
Knob3
Page01
Decay
1–30
Tone
0–10
Mix
0–100
P
Sets the duration of the reverberations. Adjusts the tone.
Adjusts the amount of effected sound 
that is mixed with the original sound.
Page02
PreD
1–100
Level
0–150
Adjusts  the  delay  between  input  of  the 
original sound and start of the reverb sound. Adjusts the output level.
098
Spring
This reverb effect simulates a spring reverb.
FS
InputMute
Knob1
Knob2
Knob3
Page01
Decay
1–30
Tone
0–10
Mix
0–100
P
Sets the duration of the reverberations. Adjusts the tone.
Adjusts the amount of effected sound 
that is mixed with the original sound.
Page02
PreD
1–100
Level
0–150
Adjusts  the  delay  between  input  of  the 
original sound and start of the reverb sound. Adjusts the output level.
099
Arena
This reverb effect simulates the acoustics of a large enclosure 
such as a sports arena.
FS
InputMute
Knob1
Knob2
Knob3
Page01
Decay
1–30
Tone
0–10
Mix
0–100
P
Sets the duration of the reverberations. Adjusts the tone.
Adjusts the amount of effected sound 
that is mixed with the original sound.
Page02
PreD
1–100
Level
0–150
Adjusts  the  delay  between  input  of  the 
original sound and start of the reverb sound. Adjusts the output level.
100
EarlyRef
This effect reproduces only the early reflections of reverb.
Knob1
Knob2
Knob3
Page01
Decay
1–30
Shape
-10–10
Mix
0–100
P
Adjusts the duration of the reverb.
Adjusts the effect envelope.
Adjusts the amount of effected sound 
that is mixed with the original sound.
Page02
Tone
0–10
Level
0–150
Adjusts the tone.
Adjusts the output level.
101
Air
This effect reproduces the ambience of a room to create spatial depth.
Knob1
Knob2
Knob3
Page01
Size
1–100
Tone
0–10
Mix
0–100
P
Sets the size of the space.
Adjusts the tone.
Adjusts the amount of effected sound 
that is mixed with the original sound.
Page02
Ref
0–10
Level
0–150
Adjusts  the  amount  of  reflection 
from the wall.
Adjusts the output level.