Behringer X32 DIGITAL MIXER Manual De Usuario

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X32 DIGITAL MIXER Preliminary User Manual
up. DIFF(USION) controls the initial reflection density. SPREAD controls how the 
reflection is distributed through the envelope of the reverb. The LO CUT knob 
sets a low frequency beneath which the source signal will not pass through the 
reverb. The HiSvFr/HiSvGn knobs adjust a Hi-Shelving filter at the input of the 
reverb effect. 
Gated Reverb
This effect was originally achieved by combining a reverb with a noise gate. 
Our gated reverb creates the same impression by a special shaping of the reverb tail.
Gated Reverb is especially effective for creating a 1980s-style snare sound or to 
enlarge the presence of a kick drum. (Inspired by the Lexicon 300/480L)
PRE DELAY controls the amount of time before the reverberation is heard following 
the source signal. DECAY controls the amount of time it takes for the reverb to 
dissipate. ATTACK controls how fast the reflection density builds up.  DENSITY shapes 
the reverb decay tail. The higher the density, the greater the number of sound 
reflections. SPREAD controls how the reflection is distributed through the envelope 
of the reverb. The LO CUT knob sets the frequency beneath which the source signal 
will not pass through the reverb. The HiSvFr/ HiSvGn knobs adjust a Hi-Shelving filter 
at the input of the reverb effect. DIFF(USION) controls the initial reflection density.
Plate Reverb
A plate reverb was originally created by sending a signal through a transducer 
to create vibrations on a plate of sheet metal which were then picked up as an 
audio signal. Our algorithm simulates that sound with high initial diffusion and a 
bright colored sound. X32’s Plate Reverb will give your tracks the sound heard on 
countless hit records since the late 1950s. (Inspired by the Lexicon PCM-70)
PRE DELAY controls the amount of time before the reverberation is heard 
following the source signal. DECAY controls the amount of time it takes for the 
reverb to dissipate. SIZE adjusts the size of the virtual room created by the reverb 
effect. The DAMP knob adjusts the decay of high frequencies within the reverb 
tail. DIFF(USION) controls the initial reflection density. The LO CUT knob sets the 
frequency beneath which the source signal will not pass through the reverb. 
The HI CUT knob sets the frequency above which the source signal will not pass 
through the reverb. The BASS MULT(IPLIER) knob adjusts the decay time of the 
bass frequencies. XOVER controls the crossover point for bass. MOD DEPTH and 
SPEED control the intensity and speed of the reverb tail modulation. 
Hall Reverb 
Classic Hall Reverb simulates the reverberation that occurs when sound is 
recorded in medium to large-sized concert halls. Use the Hall Reverb to give your 
mix a lush, three-dimensional quality that will make your performance sound 
larger than life. (Inspired by the Lexicon Hall)
The PRE DELAY slider controls the amount of time before the reverberation is 
heard following the source signal. DECAY controls the amount of time it takes for 
the reverb to dissipate. SIZE controls the perceived size of the space being created 
by the reverb effect. The DAMP slider adjusts the decay of high frequencies within 
the reverb tail. DIFF(usion) controls the initial reflection density. SHAPE adjusts 
the contour of the reverberation envelope.  
Vintage Room 
Vintage Room simulates the reverberation that occurs when sound is recorded in 
a small room. When you want to add a bit of warmth and just a touch of reverb, 
X32’s Vintage Room breathes life into close-miced guitar and drum tracks. 
(Inspired by the Quantec QRS)
The VU meter displays the input and output levels. Set the early reflection times 
for the left and right channel with ER DELAY L and ER DELAY R.  ER LEVEL sets the 
loudness of the early reflection level. REV DELAY controls the amount of time before 
the reverberation is heard following the source signal. HI/LOW MULTIPLY adjusts the 
decay time of the high and bass frequencies. TIME shows the duration of the reverb 
effect. ROOM SIZE adjusts the size of the room effect being created incrementally 
from small to large. HIGH CUT sets the frequency above which the source signal 
does not pass through the reverb. DENSITY manipulates the reflection density in the 
simulated room. (This slightly changes the reverb decay time). LOW CUT sets the 
frequency below which the source signal does not pass through the reverb. 
Vintage Reverb
Based on the legendary EMT250, X32’s Vintage Reverb delivers shimmering 
bright reverb that won’t drown out or overpower your live or recorded tracks. 
Use Vintage Reverb to sweeten vocals and snare drums without sacrificing clarity. 
When layer 1 is selected, the first slider on the left sets the reverb time from 
4 milliseconds to 4.5 seconds. Slider 2 controls the low frequency multiplier 
decay time.  Slider 3 controls the high frequency multiplier decay time. Slider 4 
controls the amount of modulation in the reverb tail. When layer two is selected, 
slider 1 adjusts the pre delay. Slider 2 selects the low cut frequency. Slider 3 
selects the Hi Cut frequency. Slider 4 adjusts the output level of the reverb.